
Sirlin on Game Design, Ep 18: Fantasy Strike
Nov 16, 2016 - 01:07:18
Radio and PodcastLive Radio & Podcasts
We discuss the release of Starcraft 2's third expansion, Legacy of the Void. This is a look back at what we liked about Starcraft from the very start, what things Blizzard changed for the better over time, and what thing...
Sirlin on Game Design, Ep 13: Starcraft 2 is an episode from Sirlin.Net - Game Design by David Sirlin. We discuss the release of Starcraft 2's third expansion, Legacy of the Void. This is a look back at what we liked about Starcraft from th...
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Published Jan 6, 2016, 01:33:21 long, audio available.
We discuss the release of Starcraft 2's third expansion, Legacy of the Void. This is a look back at what we liked about Starcraft from the very start, what things Blizzard changed for the better over time, and what things we think they really should also have changed too. Starcraft is a very difficult to play game, and we complain that while some of this difficulty is great and makes the game interesting, other sources of it seem totally out of place. Specifically, many aspects of the UI don't capture the player's intention and it just feels "wrong" rather than "strategic" in these cases. That said, we are still generally fans of the series!
You can listen to Sirlin on Game Design, Ep 13: Starcraft 2 online on Radio and Podcast. Open the player on this page to stream the available audio.
Sirlin on Game Design, Ep 13: Starcraft 2 is an episode from Sirlin.Net - Game Design by David Sirlin.
This episode is 01:33:21 long.
This episode was published on Jan 6, 2016.
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Sirlin on Game Design, Ep 13: Starcraft 2 is from Sirlin.Net - Game Design by David Sirlin.
Published Jan 6, 2016 and 01:33:21 long