
Sirlin on Game Design, Ep 18: Fantasy Strike
Nov 16, 2016 - 01:07:18
Radio and PodcastLive Radio & Podcasts
We discuss "easy special moves" in fighting games. We can pretty quickly say why they are a good or bad idea, but the bigger issue is trying to clarify what the term means to help others avoid muddled discussions on this...
Sirlin on Game Design, Ep 12: Easy Special Moves is an episode from Sirlin.Net - Game Design by David Sirlin. We discuss "easy special moves" in fighting games. We can pretty quickly say why they are a good or bad idea, but the bigger issue...
This episode belongs to Sirlin.Net - Game Design.
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Published Sep 2, 2015, 01:23:10 long, audio available.
We discuss "easy special moves" in fighting games. We can pretty quickly say why they are a good or bad idea, but the bigger issue is trying to clarify what the term means to help others avoid muddled discussions on this topic. What is a game with "easy special moves" actually trying to do? Moves being easy—in and of itself—tells you nothing about whether the techniques and combos in a game are easy to do or not. Examples from Guilty Gear, Soul Calibur 5, Smash Bros (including a plea for modders to make Sirlin a mod with simpler controls for Smash), Street Fighter 2, Street Fighter 4, Rising Thunder, and Fantasy Strike. Hosts: David Sirlin & Sean "MrGPhantome" Washington
You can listen to Sirlin on Game Design, Ep 12: Easy Special Moves online on Radio and Podcast. Open the player on this page to stream the available audio.
Sirlin on Game Design, Ep 12: Easy Special Moves is an episode from Sirlin.Net - Game Design by David Sirlin.
This episode is 01:23:10 long.
This episode was published on Sep 2, 2015.
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Sirlin on Game Design, Ep 12: Easy Special Moves is from Sirlin.Net - Game Design by David Sirlin.
Published Sep 2, 2015 and 01:23:10 long