
Sirlin on Game Design, Ep 18: Fantasy Strike
Fantasy Strike is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantas...
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Sirlin designed video games such as Street Fighter HD Remix, Puzzle Fighter HD Remix, and Kongai. He's designed tabletop games such as Yomi, Puzzle Strike, Pandante, and Flash Duel. He discu...

Fantasy Strike is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantas...

Kickstarters projects are notoriously late. I give advice on how to ship your Kickstarter project on time. I've shipped 5 out of 5 Kickstart...

We discuss Overwatch, Blizzard's first-person shooter. It far exceeded our expectations and we attempt to explain how it manages to do that....

We discuss the design of Heroes of the Storm. It's a bold entry in the MOBA genre and impresses us greatly. We cover the many things is does...

We discuss the Codex card game, on Kickstarter at the time of this recording. Codex is a customizable (but not collectible) card game that h...

We discuss the release of Starcraft 2's third expansion, Legacy of the Void. This is a look back at what we liked about Starcraft from the v...

We discuss "easy special moves" in fighting games. We can pretty quickly say why they are a good or bad idea, but the bigger issue is trying...

We discuss techniques I use to balance games. The point more about HOW we talk about such things and the general approach rather than any sp...

We discuss the development of the revised printing of Flash Duel. Flash Duel is a simple and fast card game that in high level play ended up...

We discuss the development of Pandante's expansion and 2nd edition. All three of us were involved in this development and playtesting. The c...

We discuss the drama created by stories that pose moral questions. Stories set outside the law make us think even more about these questions...

We discuss sequels to movies and games. Sequel can mean a lot of different kinds of things, so we sort out the different kinds of sequels. T...

In this episode, we discuss the many problems with games where players ban each other's characters. We touch on League of Legends, DOTA2, an...

We discuss the Street Fighter 5 trailer as well as the games we're playing now: Super Mario 3D World, Smash Bros. 4, Transistor, and Counter...

In this episode, we discuss the kind of things that go wrong when creating rules for a tournament. The rules for high profile tournaments ar...

In this episode, we discuss uneven playfields in competitive games. That's when a competitive game gives some players a material advantage,...

Game design discussion about cooperative games, covering tabletop games and video games. MrGPhantome complains about his friends' gaming tas...

Topics include cocaine logic, randomness in games, how to make games less solvable, and guest star garcia1000 extols the virtues of Clicker...