
Episode 26: Being Big Brother in Orwell
First, an important note: This will be our last episode for a while. Brandon and I have both developed outside commitments that keep us from...
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A show about social impact games and how they provide a new way to explain the things you care about. Every week we cover how a game applies (or misses) the lessons of our work and research...

First, an important note: This will be our last episode for a while. Brandon and I have both developed outside commitments that keep us from...

Released in early February, We Are Chicago is a serious game with serious goals: to put players in the shoes of a teenager amid the problems...

The game is more than two years old and based on an event from the 90s, but This War of Mine still feels fresh and relevant. This War of Min...

With immigration and a border wall in the news this week, it's a good time to look at 2013's The Migrant Trail . Released as a tie-in for Ma...

Welcome back to season two! We're slightly shifting focus to social impact games: games that explore social issues like elections, climate c...

Many games put you in the role of someone else. It's right in the name of at least one genre: Role-Playing Game. We identify with each of th...

We’ve talked often before about how games can use a GUI to teach you a skill or task useful in real life. But is another angle on this ide...

It’s not often there’s breaking news in the world of academic articles on gaming, but a potential retraction of an article is worth talk...

Last week we talked about self-efficacy, particularly how it relates to the high difficulty of the Dark Souls series. But Dark Souls actuall...

How good are you at Dark Souls ? Or put another way: What's your perception of your related self-efficacy? The Dark Souls series is hard. Re...

Ben Heck's clever customization of an Xbox One controller for one-handed use.[/caption]The word “Accessibility†might bring to mind ramp...

Happy Thanksgiving! If you’re looking for an escape from the post-turkey awkward conversations, check out the conclusion of our series on...

Discovery learning remains very popular today, BUT! All is not well in the land of self-guided education. Every time the research catches up...

The Vanishing of Ethan Carter is a 2014 all-around spooky game that doesn't hold your hand. There's even a note at the beginning stating tha...

Bioshock is one of the most critically lauded games of all time. Released in 2007, today it still holds a place in Metacritic’s top 25 gam...

Instead of examining one game in detail, this week the broader concept of metagaming caught our attention. From Dungeons & Dragons to Tekken...

We made it to episode 10! Double digits! Released in August, No Man's Sky was one of the most hyped new games of 2016. Promotional materials...

This week we concluded our three week Arstotzkan travelogue with a look at how Papers, Please handles incentives and emotional impact. The g...

After our discussion of Papers, Please ’s lessons in instructional design , this week we found the game’s interesting and sometimes coun...

In Papers, Please players step into the shoes of a border control agent faced with increasingly byzantine rules to admit or deny entry into...

Witness , a cooperative crime-solving mystery board game, is on our minds. In Witness, each player knows different facts about the case. Gam...

Super Mario Maker , a game for the Wii U, could probably support entire books about the approaches and design choices it reflects. It’s a...

Brandon introduces Pandemic Legacy and its applications of cooperative learning principles in this week’s shorter “lockpick" episode. Pa...

In a smaller “lockpick" episode, we take a look at the new awkwardly named game Mr. Robot: 1.51exfiltrati0n . The game (available for iOS...

This week we discuss the UX and Instructional Design potential of Gone Home, 2013’s 12th highest rated PC game on MetaCritic and the 2014...

In our inaugural episode, we talk about elements of Instructional Design and User Experience that caught our attention in Life Is Strange. T...