Radio and PodcastRadio and PodcastLive Radio & Podcasts
Episode 07: Instructional Design in Papers, Please artwork
Games & Hobbies

Episode 07: Instructional Design in Papers, Please

Unlocking Games by Chad Haefele & Brandon Carper

Sep 30, 20160:00Games & Hobbies

In Papers, Please players step into the shoes of a border control agent faced with increasingly byzantine rules to admit or deny entry into Glorious Arstotzka. Each game-day presents you with new restrictions on what pap...

About This Episode

Episode 07: Instructional Design in Papers, Please is an episode from Unlocking Games by Chad Haefele & Brandon Carper. In Papers, Please players step into the shoes of a border control agent faced with increasingly byzantine rules to admit...

Podcast

This episode belongs to Unlocking Games.

Listen Online

Use the player on this page to stream the episode online.

Episode Details

Published Sep 30, 2016, 0:00 long, audio available.

Questions About This Episode

What is Episode 07: Instructional Design in Papers, Please about?

In Papers, Please players step into the shoes of a border control agent faced with increasingly byzantine rules to admit or deny entry into Glorious Arstotzka. Each game-day presents you with new restrictions on what paperwork to check. The difficulty ramps up slowly but surely, and by the end of the game you’re adeptly cross-referencing 4 or 5 documents at one time in purposely limited screen real-estate. Papers, Please somehow manages to make bureaucracy fun, in part due to a remarkably well-constructed scaffolding process that teaches players all the necessary skills and tasks. This game gave us so much to talk about that it’s the first in a three-part series. To start, this week we focused on the instructional design techniques Papers, Please uses to teach players the ins & outs of border control work. Next week we'll move on to related applications of User Experience design. Glory to Arstotzka! Papers, Please is available on PC, Mac, Linux, and iPad. At the time we recorded this episode, the iPad version was broken and didn’t factor into our discussion. Show Notes & Links: Zone of Proximal Development Instructional Scaffolding Task Analysis in Instructional Design Other games mentioned in this episode: Unsolicited The Republia Times QWOP If you liked this episode, please leave us a review on iTunes or your podcast app of choice. Did Papers, Please strike a chord with one of your past jobs? Let us know!

Where can I listen to Episode 07: Instructional Design in Papers, Please?

You can listen to Episode 07: Instructional Design in Papers, Please online on Radio and Podcast. Open the player on this page to stream the available audio.

Which podcast is Episode 07: Instructional Design in Papers, Please from?

Episode 07: Instructional Design in Papers, Please is an episode from Unlocking Games by Chad Haefele & Brandon Carper.

How long is this episode?

This episode is 0:00 long.

When was this episode published?

This episode was published on Sep 30, 2016.

Can I save Episode 07: Instructional Design in Papers, Please for later?

Yes. Use the heart button on the episode page to add it to your favorite episodes list.

Are there related episodes from Unlocking Games?

Yes. This page shows related episodes from Unlocking Games when more episodes are available from the podcast feed.

Quick Answers About This Episode

Where can I listen to Episode 07: Instructional Design in Papers, Please?

You can listen to Episode 07: Instructional Design in Papers, Please on this page when the episode audio is available from the podcast feed.

Which podcast is this episode from?

Episode 07: Instructional Design in Papers, Please is from Unlocking Games by Chad Haefele & Brandon Carper.

What are the episode details?

Published Sep 30, 2016 and 0:00 long