
Who, What, Why S36.E01 :: Unique Mechanics with Jonny and Jeff
May 17, 2024 - 44:39
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Joe Slack, designer of Relics of Rajavihara and the forthcoming 14 Frantic Minutes, joined me for another threepeat of episodes. The first one explores the idea of a game being "done." How does one know when to call thei...
Who, What, Why S34.E03 :: When Your Game is Done with Joe Slack is an episode from The Who, What, Why? Game Design Podcast by Michael Bonet & Alex Erde . Joe Slack, designer of Relics of Rajavihara and the forthcoming 14 Frantic Minutes, jo...
This episode belongs to The Who, What, Why? Game Design Podcast.
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Published Oct 22, 2022, 25:48 long, audio available.
Joe Slack, designer of Relics of Rajavihara and the forthcoming 14 Frantic Minutes, joined me for another threepeat of episodes. The first one explores the idea of a game being "done." How does one know when to call their design done and move on to the next phase of its life? Joe and I attempt to provide some insight into this quesiton. Joe also has a Kickstarter campaign for 14 Frantic Minutes . He speaks briefly about his own game and when he decided it was done. Check it out if you are interested.
You can listen to Who, What, Why S34.E03 :: When Your Game is Done with Joe Slack online on Radio and Podcast. Open the player on this page to stream the available audio.
Who, What, Why S34.E03 :: When Your Game is Done with Joe Slack is an episode from The Who, What, Why? Game Design Podcast by Michael Bonet & Alex Erde .
This episode is 25:48 long.
This episode was published on Oct 22, 2022.
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Yes. This page shows related episodes from The Who, What, Why? Game Design Podcast when more episodes are available from the podcast feed.
You can listen to Who, What, Why S34.E03 :: When Your Game is Done with Joe Slack on this page when the episode audio is available from the podcast feed.
Who, What, Why S34.E03 :: When Your Game is Done with Joe Slack is from The Who, What, Why? Game Design Podcast by Michael Bonet & Alex Erde .
Published Oct 22, 2022 and 25:48 long