
Who, What, Why S36.E01 :: Unique Mechanics with Jonny and Jeff
Jonny and Jeff joined me on the show to discuss less popular mechanics, at least, according to us. We went through three mechanics: area enc...
Radio and PodcastLive Radio & PodcastsOpening Radio and Podcast...

Radio and PodcastLive Radio & PodcastsFetching podcast shows and categories...
Radio and PodcastLive Radio & PodcastsFetching podcast episodes...

On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of ca...

Jonny and Jeff joined me on the show to discuss less popular mechanics, at least, according to us. We went through three mechanics: area enc...

I received a very unique text one day from my father-in-law. One of his patients had designed a game, and he shared with her that his son-in...

Kelp me! Kelp me! All joking aside... this is a serious podcast... Carl Robinson, the designer of the 2-player game Kelp, joined me to talk...

Joe Slack, a frequent guest of the show, joined me once again to help me dip our toes into the conversation about AI art in board games. We...

Jason Peercy, co-designer of The Real Thing RPG, joined me to talk about the expansions he is crowdfunding titled Angel Dust and King For a...

I planned to have on Jeff Warrender to talk about his game Lost Adventures, out on Kickstarter now, but Jonny Pac and the always fun Ben Mad...

Becky Annison, designer of Wreck This Deck and co-owner of Black Armada Games, joined me to talk about her latest design up on BackerKit rig...

Sam and Ed Stockton... or Ed and Sam Stockton... joined me to talk about their newest game live on Kickstarter right now. Forges of Ravenshi...

Wrestling fans and gaming fans! I have a guest to unite you both. Steve Resk, designer of The Super Show, joined me to talk about how to kee...

Jonny Pac and Jeff Warrender return for another episode about a topic in game design. In this episode we discuss competitiveness in games. W...

Nick Accardi, co-designer and artistic director for The Boys: This Is Going to Hurt, joined me to talk about this game from Dynamite Enterta...

Gonzalo and Will joined me to talk about their game called Nawalli. It's a head-to-head card battling game with some incredible artwork insp...

So, I recently went to PaxU (again) with my wife and baby daughter. I decided to try something new for when I go to cons. I put all of my th...

James Cole, designer of the upcoming game Thrown Under the Bus, joined me to talk about his game about corporate intrigue and power position...

Jonny Pac, co-designer of Unconscious Mind, joined me to talk about the design of this big game. We focused on the way this game keeps playe...

Joe Slack joins me yet again! It's a second threepeat! In this episode, Joe and I discuss when to pitch your game vs. when to self-publish....

Fabricio Leotti, designer of Hyperwars (now on KS), joined me to talk about the genre of real-time games. We explore what the term means to...

Joe Slack joined me (again!) to talk about when he shelves a design and when he returns to one on that shelf. This was a good conversation w...

Joe Slack, designer of Relics of Rajavihara and the forthcoming 14 Frantic Minutes, joined me for another threepeat of episodes. The first o...

Aaron Trammel, Shelley Jones, Edmond Y. Chang, and Evan Tormer are four of the members of the editorial board at Analog Games Studies . This...

Another ska-cast is back from Who, What, Why! This time I invited on Crystal Mazur who's been on my show to talk about games, but now she he...

My friend and game designer, Isaac Shalev, joined me to talk in depth about Hanabi. When I thought about who to invite on for this game, I k...

In the last couple of years, I've been looking to interview more designers of games that have something to say about history and through his...

This episode is a departure from my normal gaming guests. I invited two guys I know from my backyard wrestling federation on to talk about a...

Ben Nielson ( @BanditCampGames ) , designer of Wicked Ones RPG and head of Bandit Camp publishing, joined me to discuss his game with its la...

A recurring guest comes back to the show to talk about his new game studio and publisher, The Game Builders. Ode (@AndreasOdendahl) joins me...

Michael Addison, designer of Rebels of the Outlaw Waste, joined the show to talk about his role-playing game due out later in the Fall. We c...

Matthew Dunstan (@wisegoldfish), full-time designer of many games such as the Kosmos Adventure game series and the Ravensburger Echoes serie...

This episode is 2 weeks late because my side of the audio needed to be rebuilt, but it is finally here! Taylor Shuss, designer of Stonewall...

Crystal Mazur, freelance RPG writer and more, joined me on the show to delve more deeply into what it is like to be a freelance writer for R...

Re-Released! I've re-released this episode with a file that takes up less of my monthly allotment. Enjoy (again). Welcome to another case st...

Dan Thurot, game critic extraordinaire, joined me to delve into a difficult topic: representing history through games. We focused on ways th...

I am starting a new series of episodes called "A Case Study in..." Each episode will feature me and some designers discussing a particular g...

Listening to music on your discman or Zune might seem like the pinacle experience, but nothing beats being at a live show. In this episode,...

The CEO of Massive Black, Melissa Lee, joined me to talk about both her life in the games industry and what she has been trying to accomplis...

David Malki, director of product development at Cut.com and Cut Games, joined me to talk about developing games that connect with the kind o...

The third episode in my short series with Joe Slack is here! We discuss the do's and don'ts of crowdfunding campaigns based on Joe Slack's e...

Maceo Mair, designer of the game Brutal Orchestra, joined me to talk about 2 important topics with this game: the first one being Heironymou...

Douglas Zeilsdorf, the organized play administrator for Frog God Games, joined me to talk about what is organized play and what administrati...

Bez stopped by the show to talk about her Bezzy Bargain Bags. There is currently a Kickstarter campaign running for A Game About Quickly Gra...

The second episode in my short mini-series with Joe Slack is here! This time we discuss how to design innovative games. We break down innova...

Jason Piercy, James Mosingo, and Jason Ward, creators of The Real Thing RPG, joined me to talk about their role-playing game set in the worl...

Joe Slack, a 2-time guest, has returned for a short series of episodes exploring some broad ideas for game designers. This first episode wit...

Another episode of Why Ska?! Why are you all so lucky? My friend from college, Jon, joins me to reminisce about a New Paltz local ska band w...

In this second episode, I wanted to provide a bit of context for those who may not know how ska has been informing Who, What, Why for quite...

Takashi Sawada, designer of Floating Floors, and Stella Jahja, co-founder of Guf Studios, both joined me to talk about this unique balancing...

Conor McGoey, designer of Summit and owner of Inside Up Games, joined me to talk about Summit, Inside Up Games, so, so many other topics. It...

Elli Amir, designer of Worldbreakers, joined me to talk about this interesting 2 player game set in a pre-colonial Western Asia (think Mongo...

Rory Muldoon and Matthew Dunstan, co-founders of Postmark Games and co-creators of Voyages, join me to talk about their newest game venture-...

This is a new sub-podcast to celebrate my other love: ska music. In this episode I explore my anti-ska phase in high school and some of the...