
Who, What, Why S36.E01 :: Unique Mechanics with Jonny and Jeff
Jonny and Jeff joined me on the show to discuss less popular mechanics, at least, according to us. We went through three mechanics: area enc...
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On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of ca...
Listen to The Who, What, Why? Game Design Podcast, a Games & Hobbies podcast by Michael Bonet & Alex Erde . Stream 50 episodes in English, follow new audio stories, and play episodes online on Radio and Podcast.
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Jonny and Jeff joined me on the show to discuss less popular mechanics, at least, according to us. We went through three mechanics: area enc...

I received a very unique text one day from my father-in-law. One of his patients had designed a game, and he shared with her that his son-in...

Kelp me! Kelp me! All joking aside... this is a serious podcast... Carl Robinson, the designer of the 2-player game Kelp, joined me to talk...

Joe Slack, a frequent guest of the show, joined me once again to help me dip our toes into the conversation about AI art in board games. We...

Jason Peercy, co-designer of The Real Thing RPG, joined me to talk about the expansions he is crowdfunding titled Angel Dust and King For a...

I planned to have on Jeff Warrender to talk about his game Lost Adventures, out on Kickstarter now, but Jonny Pac and the always fun Ben Mad...

Becky Annison, designer of Wreck This Deck and co-owner of Black Armada Games, joined me to talk about her latest design up on BackerKit rig...

Sam and Ed Stockton... or Ed and Sam Stockton... joined me to talk about their newest game live on Kickstarter right now. Forges of Ravenshi...

Wrestling fans and gaming fans! I have a guest to unite you both. Steve Resk, designer of The Super Show, joined me to talk about how to kee...

Jonny Pac and Jeff Warrender return for another episode about a topic in game design. In this episode we discuss competitiveness in games. W...

Nick Accardi, co-designer and artistic director for The Boys: This Is Going to Hurt, joined me to talk about this game from Dynamite Enterta...

Gonzalo and Will joined me to talk about their game called Nawalli. It's a head-to-head card battling game with some incredible artwork insp...

So, I recently went to PaxU (again) with my wife and baby daughter. I decided to try something new for when I go to cons. I put all of my th...

James Cole, designer of the upcoming game Thrown Under the Bus, joined me to talk about his game about corporate intrigue and power position...

Jonny Pac, co-designer of Unconscious Mind, joined me to talk about the design of this big game. We focused on the way this game keeps playe...

Joe Slack joins me yet again! It's a second threepeat! In this episode, Joe and I discuss when to pitch your game vs. when to self-publish....

Fabricio Leotti, designer of Hyperwars (now on KS), joined me to talk about the genre of real-time games. We explore what the term means to...

Joe Slack joined me (again!) to talk about when he shelves a design and when he returns to one on that shelf. This was a good conversation w...

Joe Slack, designer of Relics of Rajavihara and the forthcoming 14 Frantic Minutes, joined me for another threepeat of episodes. The first o...

Aaron Trammel, Shelley Jones, Edmond Y. Chang, and Evan Tormer are four of the members of the editorial board at Analog Games Studies . This...
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The Who, What, Why? Game Design Podcast is listed as a Games & Hobbies show. The show language is listed as English.
This page lists 50 episodes for The Who, What, Why? Game Design Podcast. More episodes are available from the View more button when the list continues.
You can listen to The Who, What, Why? Game Design Podcast episodes on this page by opening an episode and using the site player.
The Who, What, Why? Game Design Podcast is listed as a Games & Hobbies show by Michael Bonet & Alex Erde .
This page lists 50 episodes for The Who, What, Why? Game Design Podcast where feed data is available.