
Who, What, Why S36.E01 :: Unique Mechanics with Jonny and Jeff
May 17, 2024 - 44:39
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Jason Peercy, co-designer of The Real Thing RPG, joined me to talk about the expansions he is crowdfunding titled Angel Dust and King For a Day. You might remember The Real Thing RPG as the Faith No More inspired RPG. Ja...
Who, What, Why S35.E07 :: Expanding RPGs with Jason Peercy is an episode from The Who, What, Why? Game Design Podcast by Michael Bonet & Alex Erde . Jason Peercy, co-designer of The Real Thing RPG, joined me to talk about the expansions he...
This episode belongs to The Who, What, Why? Game Design Podcast.
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Published Aug 9, 2023, 40:13 long, audio available.
Jason Peercy, co-designer of The Real Thing RPG, joined me to talk about the expansions he is crowdfunding titled Angel Dust and King For a Day. You might remember The Real Thing RPG as the Faith No More inspired RPG. Jason and his co-designer Jason took the themes and stories they heard in Faith No More's The Real Thing album and created an RPG system out of it. Well, they are back at it again expanding the world they created through 2 new books. We discussed the reaction to the game, working with a band as an IP holder, and more. If you are interested in the game, please check it out on BackerKit .
You can listen to Who, What, Why S35.E07 :: Expanding RPGs with Jason Peercy online on Radio and Podcast. Open the player on this page to stream the available audio.
Who, What, Why S35.E07 :: Expanding RPGs with Jason Peercy is an episode from The Who, What, Why? Game Design Podcast by Michael Bonet & Alex Erde .
This episode is 40:13 long.
This episode was published on Aug 9, 2023.
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You can listen to Who, What, Why S35.E07 :: Expanding RPGs with Jason Peercy on this page when the episode audio is available from the podcast feed.
Who, What, Why S35.E07 :: Expanding RPGs with Jason Peercy is from The Who, What, Why? Game Design Podcast by Michael Bonet & Alex Erde .
Published Aug 9, 2023 and 40:13 long