
Episode 116: Game Industry Downturn?
Apr 19, 2024 - 01:07:59
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Everyone has been talking about the cloud… so, we figured we should too! In this week’s episode, we bring in another former Sprocketeer and backend server engineer, Tyler Ohlsen to talk about his experience when developi...
Episode 102: Developing Games for the Cloud is an episode from The Debug Log by The Debug Log. Everyone has been talking about the cloud… so, we figured we should too! In this week’s episode, we bring in another former Sprocketeer and backe...
This episode belongs to The Debug Log.
Use the player on this page to stream the episode online.
Published Nov 6, 2019, 00:57:04 long, audio available.
Everyone has been talking about the cloud… so, we figured we should too! In this week’s episode, we bring in another former Sprocketeer and backend server engineer, Tyler Ohlsen to talk about his experience when developing for the cloud and some of the tools, services, and concepts needed to begin developing games for the cloud. We try out a quick exercise that illustrates how Tyler breaks down and thinks about certain problems as it relates to designing for the cloud. Thanks for joining us this week and we hope you enjoy the show! Feel free to contact us with questions about developing for the cloud at: thedebuglog@gmail.com
You can listen to Episode 102: Developing Games for the Cloud online on Radio and Podcast. Open the player on this page to stream the available audio.
Episode 102: Developing Games for the Cloud is an episode from The Debug Log by The Debug Log.
This episode is 00:57:04 long.
This episode was published on Nov 6, 2019.
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You can listen to Episode 102: Developing Games for the Cloud on this page when the episode audio is available from the podcast feed.
Episode 102: Developing Games for the Cloud is from The Debug Log by The Debug Log.
Published Nov 6, 2019 and 00:57:04 long