
Episode 116: Game Industry Downturn?
The boys are back! In this week's episode, the gang reunites and catches up on what everybody has been up to over the past couple of years....
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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, Zack, Ryan, and Eduardo are all professional game developers. From games for health care to AAA mobile games...

The boys are back! In this week's episode, the gang reunites and catches up on what everybody has been up to over the past couple of years....

We all have to start somewhere. If you are interested in game development and hope to get started soon, you've come to the right place. On t...

This week we have a classic game industry news round-up. Ryan and Obinna explain Roblox to Andrew while the whole gang tries to understand t...

So after a long, hard talk with a couple of GenZ-ers, we decided to move from only-audio podcasts to both audio and video podcast recordings...

From patches and updates to seasonal content and daily challenges, the ubiquity of live games has grown exponentially in the internet age. W...

Clash of the Titans! Not only is it an objectively great 80's movie, it is also what you could call the current climate between Apple and Ep...

Pandemics go beyond just disease and viruses. They have the capacity to sneak into the core of our being, society, and yes -- our game indus...

It's not very often that one is aware they are living through history as it happens. 2020 will always remembered as the year we all went int...

Like the complexities of for loops, switch statements, and allocating memory? Or, do you fancy getting the pixels to look just right on scre...

In this week's episode, we talk to Mira Marquez and Kenneth Woodruff about designing for VR and AR applications! Our guests join Ryan and Ob...

New year, next gen! In this week’s episode Obinna, Andrew, and Ryan discuss the future of gaming in the next year. As some of you may alread...

Everyone has been talking about the cloud… so, we figured we should too! In this week’s episode, we bring in another former Sprocketeer and...

The party doesn't stop at 100! We're keeping the train moving right along with another fresh episode In this week's episode, we bring in for...

We finally did it! After 4 very short years, we managed to reach 100 episodes of The Debug Log. In this episode, we are joined by a very spe...

What is better than three episodes about the dark underbelly of software development? FOUR episodes about the dark underbelly of software de...

What is better than two episodes about the dark underbelly of software development? Three episodes about the dark underbelly of software dev...

As a game dev, you probably deal with bugs and glitches on a day-to-day basis. Today we are talking about the best kind of bugs, bugs that e...

Welcome to our 4th annual Holiday Special where we discuss some of the biggest games and stories of the past year. Thank you for sticking wi...

Unite 2018 Los Angeles! In this episode we discuss the many happenings at the annual Unity convention Unite. There was a lot to see at this...

This week we are back with another "Rapid-Fire Roundup" episode. Catching up on a lot of the stories of the past few months, we tackle every...

Another walk down gamedev memory lane with Ryan and the gang! This week on the show we discuss the evolution of networking in games. We cove...

Double the flavor, double the fun! We've got a pair of Sprocketeers , in Dan Moran and Lisa Hicks, joining us today to talk about methodolog...

We all know making games is hard, but what do you when a project lingers on forever unfinished? Are you working on your grand masterpiece? W...

It’s Interview Time! (to be read in Mighty Morphin Power Rangers voice) In this week’s episode we sit down with industry vet, Geoffrey Nahas...

Oh. My. God. Becky. First. It's Zack's Birthday. Second. Unity 2018 Beta is out and ready for all you eager developers out there to get your...

"Patience is a virtue. " So, that quote has nothing to do with this topic, but it seems like a cool thing to start the episode summary with!...

Happy New Year! It's time to kick off 2018 with a feast of an episode. We start with a very fun conversation about all the interesting trick...

OMG, we're back again! Brothers, sisters, everybody read! It's time for another edition of "Rapid-Fire Roundup". This week we discuss the in...

There has always been an air of mystery surrounding the game development process. In the past, this was mainly due to the archaic processes...

It seems like every year, one game comes along and dominates the conversation, whether for its excellent execution, superb gameplay, or its...

Making a good game is not enough to make a profit from it. That is why we decided to talk about Marketing in this episode. With such overcro...

In this week’s episode we discuss game data security, but specifically try to target how developers should think about and approach security...

After a brief month of summer vacation, we are back in action. This week we are talking about Personal Programming Methodologies. Basically,...

Back at last! It's time for another edition of "Rapid-Fire Roundup". This week we break down the colossal new version release from Unity, re...

From flunk to hunk! In this week's episode, we have the privilege of sitting down with the Studio Technical Director of "Sprockets," Benjami...

E3 2017 has come and gone and as usual, we are left with a bevy of game industry news to wade through. There were some significant format ch...

AAA: From Start to Finish! In this week’s episode, we sit down with another one of our fantastic co-hosts, Ryan Killgore. We jump into an in...

Hello, guys. Here is another episode of the series about design patterns. For this round of basic patterns, I wanted to finish with the obse...

What do rollercoasters, songs, fancy meals, and summer blockbusters all have in common? They are designed to take us for a ride. Whether emo...

A Tale of Proving out Passion! In this week’s episode, we have the honor of speaking with our very own Zack Schneider about his career and g...

Hello, Debuggers. In today’s episode, we continue our series about design patterns with one of the most polemic design patterns of all, Sing...

From Tomb Raider to Ninja Turtles, this pair of Game Designers have been through it all. In this week’s episode we sit down with Benjamin Gr...

Mistakes. We all make them, especially as developers. The good news is that we can all learn from each other and try to avoid them in the fu...

“Whatchu working on?!” In this week’s episode, the gentlemen of The Debug Log discuss their progress on their respective games. Eduardo drop...

In today’s episode we talk about design patterns in game development, specifically, the State pattern. This is going to be an episode mostly...

Before the thousands of players, before the money, before the press conferences, even the biggest games had to start with one simple thing;...

Tired of getting your PM’s mixed up? Not sure what goes into product management? Eager to impress your friends and co-workers with some key,...

In this episode, I have to pleasure to talk to John Cheng, the head of Unity Analytics. We go over the different parts of Unity Analytics an...

You lookin’ gooooood! In today’s episode we are covering the topic of visual effects in a conversation with our friend Dan Moran. Dan runs t...

It's time to stretch our academic muscles! On today's episode, we revisit a topic we've discussed previously, UI. This time we look at it th...