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3DAD 041 : Rendering skin materials - Paolo Ciccone interviewed on his Reality Plugin

The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres

Sep 8, 201659:57Arts

Paolo Ciccone is the author of Reality, a plugin for Poser and DAZ Studio that introduced Physically Based Rendering (PBR) around 2010, when PBR was not that familiar for Poser and DAZ Studio artists. PBR provides more p...

About This Episode

3DAD 041 : Rendering skin materials - Paolo Ciccone interviewed on his Reality Plugin is an episode from The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres. Paolo Ciccone is t...

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Episode Details

Published Sep 8, 2016, 59:57 long, audio available.

Questions About This Episode

What is 3DAD 041 : Rendering skin materials - Paolo Ciccone interviewed on his Reality Plugin about?

Paolo Ciccone is the author of Reality, a plugin for Poser and DAZ Studio that introduced Physically Based Rendering (PBR) around 2010, when PBR was not that familiar for Poser and DAZ Studio artists. PBR provides more photorealistic or natural looking renders than previous render techniques. The Reality plugin continues to takes advantage of the LuxRender rendering engine. In this interview session we learn:- 1. How can the reality plugin help with gaining realism with skin materials in a render? 2. There are a number of SSS parameters, such as surface thickness, abortion scale and scattering scale. What settings tend to work best for which circumstances? 3. There’s a thread on Runtime DNA that talks about how you spent weeks of development testing thousands of combinations, was that with getting the automatic SSS function correct? 4. Is it possible to make the skin “glow” using Reality? I know there is a “light emission” modifier that might be used since this can be tweaked in any material. 5. You could use a procedural texture to get some interesting patterns on the skin using Reality, without having to use Photoshop. Firstly what’s a procedural texture and how might you apply that in Reality? 6. Since we last spoke in January, you’ve released Reality 4.3. What are the main changes to see in 4.3? 7. You had a surprise phone call this year from a manager at Apple computers. Tell us about that story. 8. You’ve introduced a new Reality Facebook Group. Tell us about this and some of the good things that have come out of this for Reality users. 9. What’s next for Reality? See digitalartlive.com for more podcasts, magazines and webinars on digital art

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Which podcast is 3DAD 041 : Rendering skin materials - Paolo Ciccone interviewed on his Reality Plugin from?

3DAD 041 : Rendering skin materials - Paolo Ciccone interviewed on his Reality Plugin is an episode from The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres.

How long is this episode?

This episode is 59:57 long.

When was this episode published?

This episode was published on Sep 8, 2016.

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Are there related episodes from The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres?

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Where can I listen to 3DAD 041 : Rendering skin materials - Paolo Ciccone interviewed on his Reality Plugin?

You can listen to 3DAD 041 : Rendering skin materials - Paolo Ciccone interviewed on his Reality Plugin on this page when the episode audio is available from the podcast feed.

Which podcast is this episode from?

3DAD 041 : Rendering skin materials - Paolo Ciccone interviewed on his Reality Plugin is from The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres.

What are the episode details?

Published Sep 8, 2016 and 59:57 long