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Jon and Rob discuss how the developers of 2016's Doom reboot pursued a philosophy of 'push-forward combat', utilizing smartly-design systems and AI to give the player a sense of agency and empowerment. (We also referred...
Quickplay - DOOM (2016) is an episode from Pretentious Game Ideas by Ruddy Games. Jon and Rob discuss how the developers of 2016's Doom reboot pursued a philosophy of 'push-forward combat', utilizing smartly-design systems and AI to give th...
This episode belongs to Pretentious Game Ideas.
Use the player on this page to stream the episode online.
Published Jul 1, 2019, 28:34 long, audio available.
Jon and Rob discuss how the developers of 2016's Doom reboot pursued a philosophy of 'push-forward combat', utilizing smartly-design systems and AI to give the player a sense of agency and empowerment. (We also referred to Doom 2016 as Doom 5, thinking that there had been a previous, underwhelming Doom 4. No such game was ever release -- we were probably thinking of Quake 4 instead. Our bad!)
You can listen to Quickplay - DOOM (2016) online on Radio and Podcast. Open the player on this page to stream the available audio.
Quickplay - DOOM (2016) is an episode from Pretentious Game Ideas by Ruddy Games.
This episode is 28:34 long.
This episode was published on Jul 1, 2019.
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Yes. This page shows related episodes from Pretentious Game Ideas when more episodes are available from the podcast feed.
You can listen to Quickplay - DOOM (2016) on this page when the episode audio is available from the podcast feed.
Quickplay - DOOM (2016) is from Pretentious Game Ideas by Ruddy Games.
Published Jul 1, 2019 and 28:34 long