
Introductions to Niche Genres
Dec 9, 2020 - 01:27:00
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Jon and Rob discuss how the developers of 2016's Doom reboot pursued a philosophy of 'push-forward combat', utilizing smartly-design systems and AI to give the player a sense of agency and empowerment. (We also referred...
Quickplay - DOOM (2016) is an episode from Pretentious Game Ideas by Ruddy Games. Jon and Rob discuss how the developers of 2016's Doom reboot pursued a philosophy of 'push-forward combat', utilizing smartly-design systems and AI to give th...
This episode belongs to Pretentious Game Ideas.
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Published Jul 1, 2019, 28:34 long, audio available.