
Master Plan #69: Sean Nittner on Convention Games
Jun 18, 2015 - 01:22:05
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Ryan sits down with Vincent Baker to ask him what ends up being some big questions: Where did Murderous Ghosts come from? What does "Powered by the Apocalypse" mean? What are his thoughts on his own design evolution? We...
Master Plan #61: Vincent Baker on Evolution of Games and a Game Designer is an episode from Master Plan by Ryan Macklin. Ryan sits down with Vincent Baker to ask him what ends up being some big questions: Where did Murderous Ghosts come fro...
This episode belongs to Master Plan.
Use the player on this page to stream the episode online.
Published Nov 26, 2013, 53:02 long, audio available.
Ryan sits down with Vincent Baker to ask him what ends up being some big questions: Where did Murderous Ghosts come from? What does "Powered by the Apocalypse" mean? What are his thoughts on his own design evolution? We go all over the place in this lengthy interview -- talking about the old days at the Forge, the nature of various playtesting, a love of RoboRally, what being "innovative" actually means, on freelancing and what that sacrifices, selling games to non-gamers, silly unpublished games, and so much more. This is one of my favorite interviews to date, and a fitting way to both close out 2013 and be (functionally) my 7th anniversary episode. Thank you to Plate Mail Games for the use of the audio loop -- an experiment I'm trying in this episode. Check out their Kickstarter! Good stuff. Vincent's (published) games mentioned: Dogs in the Vineyard Apocalypse World Otherkind Otherkind Dice ( and here ) Poison'd Murderous Ghosts The Sundered Land Other games mentioned: Psi*Run by Meguey Baker Bliss Stage by Ben Lehman Annalise by Nathan D. Paoletta RoboRally by Richard Garfield Lost Worlds Dungeon World by Adam Koebel and Saga LaTorra Sorcerer by Ron Edwards Steal Away Jordan by JuliaB. Ellingboe Dread by Epidiah Ravachol 53:01 / 26.1M - Ryan
You can listen to Master Plan #61: Vincent Baker on Evolution of Games and a Game Designer online on Radio and Podcast. Open the player on this page to stream the available audio.
Master Plan #61: Vincent Baker on Evolution of Games and a Game Designer is an episode from Master Plan by Ryan Macklin.
This episode is 53:02 long.
This episode was published on Nov 26, 2013.
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You can listen to Master Plan #61: Vincent Baker on Evolution of Games and a Game Designer on this page when the episode audio is available from the podcast feed.
Master Plan #61: Vincent Baker on Evolution of Games and a Game Designer is from Master Plan by Ryan Macklin.
Published Nov 26, 2013 and 53:02 long