
Master Plan #69: Sean Nittner on Convention Games
Ryan is joined by Sean Nittner—owner of Big Bad Con, project manager for Evil Hat Productions, and all around excellent human. (Or hum...
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The People's Podcast About Game Design

Ryan is joined by Sean Nittner—owner of Big Bad Con, project manager for Evil Hat Productions, and all around excellent human. (Or hum...

Ryan tries out a new format for the show, and brings on indie game designer Kit La Touche to chat about various game design and game publish...

Ryan talks with Mark Richardson, who is by night a freelance tabletop games cartographer and indie publisher, and by day a badass Canadian g...

Ryan kicks on one of his planned 2015 interview series—this one on setting design in roleplaying games—by talking with luminary...

Ryan interviews three fantastic folks about prepping for large conventions like Gen Con: Adam Jury, co-founder of Posthuman Studios Derek Gu...

Ryan talks with Amanda Valentine, John Adamus, and Lynne Hardy about what it is to be a freelance editor, answer questions from freelance ed...

Brian Clevinger—co-creator of the fantastic comic series Atomic Robo—talks with Ryan Macklin about licensed roleplaying games fr...

Ryan sits down with Stephen Hood and Will Hindmarch or Protagonist Labs to talk about the new online roleplaying experience known as Storium...

Ryan sits down with Vincent Baker to ask him what ends up being some big questions: Where did Murderous Ghosts come from? What does "Powered...

On this first live episode of Master Plan, I talk with Daniel Solis about a host of subjects: card game design, rapid prototyping, remote pl...

Ryan sits down with Jason Morningstar and Steve Segedy of Bully Pulpit Games to talk shop about creating Fiasco playsets. They give the lowd...

On this episode, I talk with the ever-talented Amanda Valentine , freelance editor who has worked on a number of award-winning RPGs. We deci...

At Gen Con 2012, I was on an Industry Insider Guest of Honor panel with Michelle Lyons-McFarland called "Editing and Indie Games." The descr...

The second & final basement tape episodes comes from September 2009: Ryan sat down with Keith Baker, creator of Eberron, to talk about setti...

The first of the basement tape episodes! Ryan recorded a fantastic interview with Luke Crane back in Gen Con 2009, talking about the GM's &...

After 10 months of podfading, Ryan Macklin is back with a new episode of Master Plan! This is the first of his "basement tapes" episodes --...

This month being the month of all things horror, Ryan gets together with Monica Valentielli of Flames Rising to talk about some basic things...

Ryan talks about reincorporation from a design perspective. And he's going to write proper show notes later, when he's not packing for GenCo...

Continuing the series on pacing mechanics, Ryan talks about campaign-level pacing systems. He revisits D&D, as having a loose sense of pacin...

On this fiftieth episode of Master Plan, Ryan talks with Paul Tevis about text production and his new book, A Penny For My Thoughts. Given t...

Ryan sits down for another episode, this one kicking off a series about pacing mechanics. To start off, he talked about there being some bro...

On this episode, Ryan sits down with Chad Underkoffler about designing setting (and, in some respects, writing in general) with his latest r...

After an unintended hiatus, Ryan's back with an episode about something near and dear to his heart -- thinking about the tangible qualities...

On this episode, we continue the discussion with Josh Roby about making epic-scale games, with the third of three points: respect, from the...

This week, Ryan talks with Josh Roby about designing games that support & address epic-scale play -- that is, games that have a grand, drama...

Still in the post-Dreamation afterglow, Ryan responds to a question asked by friend of the show Remi Treuer, where he asks to hear more abou...

Right before heading off on a bi-coastal convention adventure, Ryan serves up the second half of the interview with Crafty Games. In this ha...

Ryan starts 2009 off with the first of a two-part interview with Alex Flagg, Scott Gearin & Patrick Kapera from Crafty Games. They talk abou...

To truly close out 2008, Ryan records one last show on Christmas Day. Inspired by a post from Rob Bohl (of the Independent Insurgency podcas...

On this year-end episode of Master Plan, Ryan publishes an interview he did with Luke Crane back at GenCon. They talk (or as much as one can...

On this episode, Ryan & Seth finish up their interview on A Flower for Mara and designing an "American Jeepform" game. Due to necessity, Rya...

Ryan talks with Seth Ben-Ezra on his latest game, A Flower For Mara. It's one of a new trend in the independent RPG scene, of taking ideas f...

On a very late, very tired Sunday evening of GenCon, Paul Tevis & Ryan Macklin sit down with the ever-present Ken Hite to talk about the hob...

On this solo episode, Ryan talks about this thing he calls "Play Style" -- with respect to design, that's how people are interacting togethe...

In this last episode before GenCon 2008, Ryan talks about a problem he's recently encountered in his own and other people's projects -- that...

This week, Ryan talks with Chris Birch of Cubicle 7 Entertainment about two licensed properties they're working with: Starblazer Adventures...

On this episode (which is my longest yet), Fred Hicks and I kick off the long-awaited series on mechanics with a discussion about "points of...

On this episode, Ryan talks with Clint Krause of KNRPG Productions about his early game, Roanoke, for the Designing from Other Games series....

Ryan talks with gaming luminary Robin Laws about his upcoming game, Mutant City Blues. Mutant City Blues is the latest GUMSHOE game, this on...

On this episode, Ryan takes a moment from is current interview track to make a dreaded solo episode about some of the lessons he's learned l...

After the beach sabbatical that was Have Master, Will Plan #1, Ryan goes back to his series of designers talking about their experiences wor...

Have Master, Will Plan #1 with Paul Tevis, part 2 0:34 This episode is the second part of a conversation between Ryan Macklin and Paul Tevis...

Master Plan #27: Designing from Other Games 1, Willow Palecek Ryan kicks off this new series on designers discussing their experiences desig...

Ryan talks with Jennifer Rodgers, artist & colorist, about what a game designer should expect to know and should expect to find out in talki...

Ryan takes another solo episode to talk about the part of game books we rarely talk about -- the text of the book separated from the game. H...

Being Valentine's Day, Ryan sits down with designer Emily Care Boss to talk about her romantic role-playing games Breaking the Ice , Shootin...

Following up on the the last show, Ryan finishes up his interview with Daniel Solis. They talk about something Daniel has said in the past,...

Hours before leaving home for Dreamation, Ryan puts together a short episode of Master Plan. Daniel Perez from The Gamer Traveler and The Di...

For his first podcast of 2008, Ryan talks with Daniel Solis, layout designers for such games as Lacuna, Reign, Wilderness of Mirrors and the...

After making his brief comment about first drafts on Master Plan #19, Ryan decides to unpack his thoughts on the subject by talking about wh...