
Master Plan #69: Sean Nittner on Convention Games
Jun 18, 2015 - 01:22:05
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At Gen Con 2012, I was on an Industry Insider Guest of Honor panel with Michelle Lyons-McFarland called "Editing and Indie Games." The description from last year: Have a game that needs an editor's touch but don't know w...
Master Plan #57: Editing and Indie Games from Gen Con 2012 is an episode from Master Plan by Ryan Macklin. At Gen Con 2012, I was on an Industry Insider Guest of Honor panel with Michelle Lyons-McFarland called "Editing and Indie Games." Th...
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Published Feb 12, 2013, 50:19 long, audio available.
At Gen Con 2012, I was on an Industry Insider Guest of Honor panel with Michelle Lyons-McFarland called "Editing and Indie Games." The description from last year: Have a game that needs an editor's touch but don't know what to ask? Learn what makes a book user-friendly, how organization affects use, & what the unforgivable sins are BEFORE your book is in print. Michelle and I talk about various aspects of editing and producing a functional text, focused on the small, underfunded shops. We have different takes and different opinions, talk about the differences in various scopes of editing, a bit about working with editors, and so on. You can find out about Michelle's company, Play Attention Games, at playattentiongames.com . 50:18 / 23.6MB
You can listen to Master Plan #57: Editing and Indie Games from Gen Con 2012 online on Radio and Podcast. Open the player on this page to stream the available audio.
Master Plan #57: Editing and Indie Games from Gen Con 2012 is an episode from Master Plan by Ryan Macklin.
This episode is 50:19 long.
This episode was published on Feb 12, 2013.
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You can listen to Master Plan #57: Editing and Indie Games from Gen Con 2012 on this page when the episode audio is available from the podcast feed.
Master Plan #57: Editing and Indie Games from Gen Con 2012 is from Master Plan by Ryan Macklin.
Published Feb 12, 2013 and 50:19 long