
Combat Congestion and Traffic
Sep 24, 2011 - 06:45
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Halo: Reach Forge Tips, Hints, and Thoughts by SFUx Forge Guy
It's the yin to Deterrent's yang: Incentives. E-mail me at sfuxforgeguy@gmail.com if you have any questions, comments, or concerns.
Continue listening to more episodes from Halo: Reach Forge Tips, Hints, and Thoughts.

Sep 24, 2011 - 06:45
Here's where the fundamentals are really utilized. You've learned the framework, now it's time for the re...

Sep 20, 2011 - 06:35
One of the two most important factors in successful Path Manipulation! Email me at sfuxforgeguy@gmail.com...

Sep 12, 2011 - 06:37
What does the the player see? How does that work out in-game? If you don't ask yourself these questions,...

Sep 11, 2011 - 12:29
Where do you want your players to go? Where do not want them to go? These questions and more answered on...

Sep 3, 2011 - 05:06
An introduction to future chapters including, but not limited to path manipulation, weapon placement, and...

Aug 18, 2011 - 10:16
I cover the "make it or break it" moment in presenting your map to an audience. If you don't make a good...

Aug 17, 2011 - 09:42
I cover one of the most important things in a mapmakers career. If you don't take this advice, your map p...
