IncentivesSep 20, 2011 - 07:09It's the yin to Deterrent's yang: Incentives. E-mail me at sfuxforgeguy@gmail.com if you have any questio...View more
DeterrentsSep 20, 2011 - 06:35One of the two most important factors in successful Path Manipulation! Email me at sfuxforgeguy@gmail.com...View more
PerspectivesSep 12, 2011 - 06:37What does the the player see? How does that work out in-game? If you don't ask yourself these questions,...View more
Path ManipulationSep 11, 2011 - 12:29Where do you want your players to go? Where do not want them to go? These questions and more answered on...View more
Knowledge Is PowerSep 3, 2011 - 05:06An introduction to future chapters including, but not limited to path manipulation, weapon placement, and...View more
First ImpressionsAug 18, 2011 - 10:16I cover the "make it or break it" moment in presenting your map to an audience. If you don't make a good...View more
FeedbackAug 17, 2011 - 09:42I cover one of the most important things in a mapmakers career. If you don't take this advice, your map p...View more