
Incentives
Sep 20, 2011 - 07:09
Radio and PodcastLive Radio & Podcasts
Halo: Reach Forge Tips, Hints, and Thoughts by SFUx Forge Guy
Here's where the fundamentals are really utilized. You've learned the framework, now it's time for the rest.
Continue listening to more episodes from Halo: Reach Forge Tips, Hints, and Thoughts.

Sep 20, 2011 - 07:09
It's the yin to Deterrent's yang: Incentives. E-mail me at sfuxforgeguy@gmail.com if you have any questio...

Sep 20, 2011 - 06:35
One of the two most important factors in successful Path Manipulation! Email me at sfuxforgeguy@gmail.com...

Sep 12, 2011 - 06:37
What does the the player see? How does that work out in-game? If you don't ask yourself these questions,...

Sep 11, 2011 - 12:29
Where do you want your players to go? Where do not want them to go? These questions and more answered on...

Sep 3, 2011 - 05:06
An introduction to future chapters including, but not limited to path manipulation, weapon placement, and...

Aug 18, 2011 - 10:16
I cover the "make it or break it" moment in presenting your map to an audience. If you don't make a good...

Aug 17, 2011 - 09:42
I cover one of the most important things in a mapmakers career. If you don't take this advice, your map p...
