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GC24: Killer Gamification: Engaging for Impact

Game Changer | Employee Gamification | Internal Enterprise Gamification | hosted by Jesse Lahey, Aspendale Communications by Engaging Leader

Feb 18, 201433:35Business

The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status. For decades, video games had demonstrated phenomenal power in engaging the focus of people of all ages. Now, busine...

About This Episode

GC24: Killer Gamification: Engaging for Impact is an episode from Game Changer | Employee Gamification | Internal Enterprise Gamification | hosted by Jesse Lahey, Aspendale Communications by Engaging Leader. The term “gamification” gained p...

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Episode Details

Published Feb 18, 2014, 33:35 long, audio available.