
6 Takeaways from the game that took 10 years to make
In this episode, I break down the six things I learned from the game that took 10 years to go from idea to published product. And you can fi...
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Helping You Design Great Games People Love

In this episode, I break down the six things I learned from the game that took 10 years to go from idea to published product. And you can fi...

Amy and Dusty Droz join me to talk about how they’ve built an extremely profitable publishing business in a relatively short amount of...

In this episode, Jamey Stegmaier and I chat about the various trends we’re seeing in the current game design landscape. We talk about...

In this episode, I chat with Andrew Lowen, from Crowdfunding Nerds, about how to make people aware your game exists. Also, be sure to check...

My game design book, Find the Fun, recently came out, and in this episode, I do a brief synopsis and give you the audio version of the first...

In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process. Corey has several games ranked in the top 100...

In this BGDL rewind from May of 2019, Elizabeth Hargrave dives into all the ins and outs of designing an engine-building game. We chat about...

In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s...

In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better gam...

In this BGDL rewind from May of 2018, I chat with Richard Garfield about finding the right balance of luck vs skill when designing a game. T...

In this episode, I answer a bunch of questions that were submitted by BGDL community members! The post Your game design questions answered a...

In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking...

In this episode, Jason Perez and I chat about how designers can boost their creativity by thinking outside the box, pushing past tropes, and...

In this episode, John de Campos, founder of Terrible Games, and I chat about the highs and lows of starting and running an indie publishing...

In this episode, I break down some game design productivity hacks that have been helping me lately, and I’m specifically talking about...

In this episode, Leo Taylor, designer of games in the Risk, Clue, and D&D universes, breaks down his “key pillars of game design&#...

In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming...

In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been d...

In this episode, Geoff Engelstein and I chat about design theory and break down Geoff’s favorite examples and how they relate to desig...

In this episode, Jason Greeno and I chat about the current boom in the print-n-play side of the market, and we dive into how and why more de...

In this episode, Pam Walls and I chat about the games on our “must play” lists if you’re a game designer. And be sure to c...

In this episode, Rob Daviau and I chat about how to playtest, receive feedback, iterate, and playtest a whole lot more. The post How to Play...

In this episode, Jay Cormier and I chat about how to teach game design concepts to others and help them become game designers. And be sure t...

In this episode, I chat with Ben Downton who designs games and runs the publishing company Prometheus Game Labs. We chat about how lonely de...

Kyle Sussenbach and I chat about how to get started in creating a publishing business and how to go from absolutely nothing to launching a c...

In this episode, I talk through pretty much every tip about game design that I can think of! And if you want to see the video version, you c...

In this episode, I chat with Jason Tagmire about everything related to 18-card games. We talk about designing, publishing, manufacturing, sh...

In this episode, I chat with Jonny Pac about how to create games that fully engage players and keep them coming back for more. We talk about...

In this episode, I chat with James Ernest about how to make a game that doesn’t just work mechanically but is also a lot of fun to pla...

In this episode, I chat with Amy and Dusty Droz who raised over $1 million on Kickstarter as first-time creators with a game that only costs...

In this episode, I give my best advice on how to reach out to content creators and get featured on podcasts, and I chat with my friend, Just...

In this episode, I chat with Andrew Lowen, and we break down a recent crowdfunding campaign I ran that I had to cancel. I talk about the mis...

Jorge Velez, professional illustrator, discusses topics related to art and creativity. We talk about how comparison destroys creative people...

Zachary Strebeck, a lawyer who specializes in games, dives into the many legal issues that arise when bringing games to life and getting the...

In this episode, Sen-Foong Lim talks about how he balances his 50+ hour a week teaching job with working on 40+ games a year. We talk about...

Peter C. Hayward, from Jellybean Games, is back, and we’re talking about how a hyper-creative person can pursue lots of different proj...

In this episode, Jamey Stegmaier talks about how to make money creating games. We talk about how to monetize creativity and the many roadblo...

Here’s a quick update about the relaunching of the podcast and the future of the Board Game Design Lab. Lots of cool things ahead! The...

Today’s show is the final episode of the BGDL podcast for the foreseeable future. Jamey Stegmaier, the show’s very first guest,...

I’m celebrating the podcast’s 300th episode by chatting with Alan Moon, the designer of Ticket to Ride.We go through his long ca...

Peter C. Hayward, from Jellybean Games, is back, and we’re talking through our absolute best tips and advice for game designers.We spl...

Patrick Mcneil, from McMeeple Games, discusses what it’s like to design games with his children.Patrick has been creating games with h...

Ben Rosset, designer of The Search for Planet X, talks about how to design games based on real-life systems and processes.Ben has designed...

Jess and Steph Nguyen, from Hot Potatoz, talk about how to design take that games. We talk about finding a good balance of fun, game length,...

Jesse Stacy, from Triceratops Games, discusses how to design drafting games. Jesse has been working on a drafting style game for a while, an...

Gino Brancazio, from Tinkerbot Games, talks about the three stages of prototyping, and we discuss what you need to know depending on which s...

Andrew Lowen and Sean Bradford, from Next Level Web, talk about how to get the most out of your crowdfunding campaign. We spend most of the...

Rob Dougherty, founder of Wise Wizard Games, talks about how to run a successful publishing company. We talk about how Rob got started, how...

Ryan Laukat, designer of Sleeping Gods, talks about designing open world games. Sleeping Gods is a phenomenal example of how a board game ca...

Matt Bivens discusses how to teach game design. Matt has been teaching design to high school kids for years, and we get into the usefulness...