
World of Iteria: Episode 23 - Earth, Wind, and Fire (But Fire Died Already)
I could have named the episode something different, but I chose not too. The First makes their way through the Golden City of Okane, where t...
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Welcome to You’ve Got To Be Critin Me, just another podcast of table top adventurers trying to make their way in the world. We weave unique stories ranging from D&D, Star Wars, and even unex...

I could have named the episode something different, but I chose not too. The First makes their way through the Golden City of Okane, where t...

Council members' fates are decided, Shirou reclaim's the throne (Who is surprised there?) And there are still two Hakai leaders left. The Fi...

Some members of the First find out some startling revelations about their body, an enemy becomes an ally, an ally grows stag antlers, and th...

Fire on the horizon, a prized magical sword, an entire order destroyed by the Hakai. Time for a lane change as the First discovers that not...

Reunited the First begins chasing a lead on whoever is leaking information about them to the Hakai, this strange Falaz character they have o...

As the First finds a way to escape the trap they'd fallen into, they decide the best course of action is to return to the dojo and lick thei...

The First makes a fucky wucky at the Raven's Gamble. Will they get out of this fucko boingo? Or will they have to dig themselves out of this...

After leaving the desert of Tal-Ramel behind the First find themselves in a strange new land: Koga, the Land of the Lost River. As soon as t...

In this Giant of an episode the First face a Giant problem, will they be able to solve this Giant puzzle before them or will they suffer the...

Meeting Flint Ironhammer, the First tackles a very "spiritual" situation with all the grace and gooey ectoplasm said spiritual situation can...

The importance of family and beef milk are explored in a short but sweet episode surrounding the mystery of the Desert Rose. Charles returns...

Charles departs with Wyltt and Hollis back to Granitas on a separate matter, the First being leaderless decides to press forward with their...

Hot off the tails of the battle between the companions and the Decadent, the players brought themselves to the Tower to speak with Ulysses W...

After a devastating loss, the companions now must escape the Decadent's mansion. Warlock puzzles ahead, and Ulysses Windleaf reveals some st...

The companions formulate a plot to save Leigh Fancy from the clutches of the Decadent, benefactor of the Unseen Eldritch and council member...

The companions find out some startling news about Opulence and a certain declaration, not only that but apparently some terrorists have been...

The companions fight off deadly Hobgoblins with a wall of fire, meet a mysterious magistrate, uncover a few secrets, and make strange with t...

The companions finish their talks with the Lich Wyllt and say goodbye to their party member Remora. Reuniting with Zeke and Allora, the grou...

The companions finally make their way to Goldcrest after deciding to travel with Behelam's caravan. After a funeral at the temple of Tyr, an...

With Allora and the slave Sato working together to free the Stryker Clan's indentured workers, the rest of the companions make their way int...

The companions are face to face with the Fates or the Sisters of the One Truth, who are offering to devour their fates and possible destinie...

The party rescues Vivienne, or is it the other way around? The companions are face to face with the Goblin raiders that took the celestial w...

After the events of the Hallowed Crypt, one month passes. Zeke and Allora travel on their own to the town of Middleville where they reunite...

A prequel to our new campaign, this session explores how a chance meeting united the party members Charles, Allora, and Zeke. Learn of the m...