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UX writing for video games (Ben Moran) artwork
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UX writing for video games (Ben Moran)

Writers of Silicon Valley by Patrick Stafford

Aug 6, 202556:20Technology

Do you enjoy the podcast? Please leave a review! 👉 Our new course, Advanced UX Content for Product , is out! Use PODCAST20 to get 20% off. 👉 Check out the Content Design Salary Survey When words make or break the playe...

About This Episode

UX writing for video games (Ben Moran) is an episode from Writers of Silicon Valley by Patrick Stafford. Do you enjoy the podcast? Please leave a review! 👉 Our new course, Advanced UX Content for Product , is out! Use PODCAST20 to get 20%...

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Episode Details

Published Aug 6, 2025, 56:20 long, audio available.

Questions About This Episode

What is UX writing for video games (Ben Moran) about?

Do you enjoy the podcast? Please leave a review! 👉 Our new course, Advanced UX Content for Product , is out! Use PODCAST20 to get 20% off. 👉 Check out the Content Design Salary Survey When words make or break the player experience Most content designers work in apps, websites, and services. But what happens when your product is a massive open-world RPG or a competitive shooter? In this episode, I talk with Ben Moran, a UX writer who's worked on AAA video games, about the unique challenges of designing language for games. From menu systems and HUD elements to skill trees and settings, we explore how content design in games is a constant balancing act between immersion and usability. We also talk about the differences between "content design" in the gaming industry (quests, story content) versus UX writing for UI, and why game studios are missing opportunities when they don't bring dedicated UX writers onto their teams. What we talked about: ✅ How Ben transitioned from product design and copywriting into UX writing for games ✅ The difference between content design for quests and UX writing for UI ✅ Immersion vs. usability: why both matter, and how to find the balance ✅ Deciding when to name things in a game (and when not to) ✅ Making complex systems like skill trees, armor upgrades, and settings feel approachable ✅ Why players will tolerate complexity in gameplay, but not in basic navigation ✅ The missed opportunity when studios don't hire UX writers ✅ Lessons from games that can inspire innovation in digital products Where to find Ben: 📖 LinkedIn 📖 Ben's article on UX writing in video games Do you enjoy the podcast? Please leave a review! 👉 Our new course, Advanced UX Content for Product , is out! Use PODCAST20 to get 20% off. 👉 Check out the Content Design Salary Survey

Where can I listen to UX writing for video games (Ben Moran)?

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Which podcast is UX writing for video games (Ben Moran) from?

UX writing for video games (Ben Moran) is an episode from Writers of Silicon Valley by Patrick Stafford.

How long is this episode?

This episode is 56:20 long.

When was this episode published?

This episode was published on Aug 6, 2025.

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Are there related episodes from Writers of Silicon Valley?

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Quick Answers About This Episode

Where can I listen to UX writing for video games (Ben Moran)?

You can listen to UX writing for video games (Ben Moran) on this page when the episode audio is available from the podcast feed.

Which podcast is this episode from?

UX writing for video games (Ben Moran) is from Writers of Silicon Valley by Patrick Stafford.

What are the episode details?

Published Aug 6, 2025 and 56:20 long