
Episode 10: For the Fun of It (Or, the Play in Great Work)
In the final episode of the season, we explore ornamentation, the non-medical application of a device made with gold leaf, and how the MIT M...
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A series about the past and future of play and innovation, hosted by Steven Johnson, bestselling author and co-creator of the PBS series How We Got To Now. Necessity isn't always the mother...

In the final episode of the season, we explore ornamentation, the non-medical application of a device made with gold leaf, and how the MIT M...

An investigation into one of humanity's oldest and most ubiquitous inventions: the ball. From Egyptian rituals to the birth of the rubber in...

An exploration of the cultural shift that began with a leisure space of idle chatter and led to some of our most productive modern work envi...

From the thrilling story of the Pepper Wreck and its salvage to the strange tale of a 12 year old slave who solved the riddle that changed t...

A look into how games and childhood play encourage the kind of adaptive, flexible thinking we need to navigate a complex world. Special gues...

An investigation into the surprising history of games designed to change our political values, from the radical origins of Monopoly to a bra...

An exploration of the power of play, from screen-based games like Pokemon Go or Minecraft, to the imaginative worlds of children inventing p...

A mysterious stranger in San Francisco's Union Square helps jumpstart a sonic revolution with a malfunctioning tape recorder. The story of h...

A look back at the origins of Spacewar! , the first original video game and one of the most influential pieces of software ever written. Wit...

An eight-year-old boy's encounter with a robotic toy doll ends up changing the course of technological history. Steven Johnson talks with sp...