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Nov 14, 2023 - 00:30:03
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Roblox YouTuber and livestreamer KreekCraft joins a panel including Morgan McGuire, chief scientist at Roblox. The gaming experts discuss how user generated content (UGC) and streaming have made gaming social and mainstr...
How games became mainstream culture is an episode from Web Summit by Web Summit. Roblox YouTuber and livestreamer KreekCraft joins a panel including Morgan McGuire, chief scientist at Roblox. The gaming experts discuss how user generated co...
This episode belongs to Web Summit.
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Published Sep 12, 2023, 00:30:32 long, audio available.
Roblox YouTuber and livestreamer KreekCraft joins a panel including Morgan McGuire, chief scientist at Roblox. The gaming experts discuss how user generated content (UGC) and streaming have made gaming social and mainstream. They also reflect on how the convergence of gaming, music, social media and streaming has created diverse content. With insights from top creators and executives, don't miss this breakdown of gaming as the new youth culture. KreekCraft, co-founder and creative director at Pixel Playground, Nicole Du Cane Spencer, VP of partnerships at Misfits Gaming, and Morgan McGuire, chief scientist at Roblox, were in conversation with Felix LaHaye, founder and CEO of United Esports, on ContentMakers at Collision 2023. "The best technology conference on the planet".
You can listen to How games became mainstream culture online on Radio and Podcast. Open the player on this page to stream the available audio.
How games became mainstream culture is an episode from Web Summit by Web Summit.
This episode is 00:30:32 long.
This episode was published on Sep 12, 2023.
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