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1713: CIIIC’s €200 Million in Public Funding: The Creative Industries Immersive Impact Coalition
The CIIIC is the Creative Industries Immersive Impact Coalition based out of the Netherlands, which will be spending about €200 Million in Public Funding over the next five years. It is a really exciting development in E...
About This Episode
1713: CIIIC’s €200 Million in Public Funding: The Creative Industries Immersive Impact Coalition is an episode from Voices of VR Podcast – Designing for Virtual Reality by Kent Bye. The CIIIC is the Creative Industries Immersive Impact Coal...
This episode belongs to Voices of VR Podcast – Designing for Virtual Reality.
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Published May 1, 2026, 42:43 long, audio available.
Questions About This Episode
What is 1713: CIIIC’s €200 Million in Public Funding: The Creative Industries Immersive Impact Coalition about?
The CIIIC is the Creative Industries Immersive Impact Coalition based out of the Netherlands, which will be spending about €200 Million in Public Funding over the next five years. It is a really exciting development in Europe that is promoting the development of Immersive Experiences (which they abbreviate IX). They will be cultivating knowledge and methods of experiential design, developing immersive talent and human capital, cultivating immersive ecosystem and facilities, catalyzing innovation via various projects, and creating an over synergy across all of their efforts. For a comprehensive recap of CIIIC and what they're doing, then also be sure to check out the CIIIC section starting on page 62 of the extensive 121-page IDFA DocLab Think Tank Report that I wrote, which was recently published on April 21, 2026. I provide a bit more context to this report in the intro and outro of this episode, which is an oral history interview with CIIIC Program Director Heleen Rouw at UnitedXR in December. This conversation forms the basis for that section, but also has some additional updates on their various efforts including: Artistic & Design Research for Immersive Experiences (ADRIE) (5 projects) Phase I of Innovation Impact Challenge: IX in Urban Development (17 projects) Phase II Innovation Impact Challenge: IX in Urban Development (10 projects) The "Shared Realities" consortium is part of the initial ADRIE cohort, which includes a collaboration between IDFA DocLab, Amsterdam University of Applied Sciences, MIT Open Documentary Lab, PHI, ARTIS Planetarium, and a number of XR studios based in the Netherlands including POPKRAFT, Polymorf, Studio Biarritz, WeMakeVR, ALLLESSS (Ali Eslami), Ado Ato Pictures (Tamara Shogaolu), and Cassette (Nu:Reality). Be sure to check out episode to hear more about how the Shared Realities initiative will be facilitating experiential designers and artists collaborating with researchers to see if immersive art can help to revitalize civic society. This interview with Rouw provides an overview of the CIIIC, how they're defining "immersive" to be much broader than any single technology, and why they think immersive will be the next big wave of innovation that can help promote public interest values. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
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Which podcast is 1713: CIIIC’s €200 Million in Public Funding: The Creative Industries Immersive Impact Coalition from?
1713: CIIIC’s €200 Million in Public Funding: The Creative Industries Immersive Impact Coalition is an episode from Voices of VR Podcast – Designing for Virtual Reality by Kent Bye.
How long is this episode?
This episode is 42:43 long.
When was this episode published?
This episode was published on May 1, 2026.
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Where can I listen to 1713: CIIIC’s €200 Million in Public Funding: The Creative Industries Immersive Impact Coalition?
You can listen to 1713: CIIIC’s €200 Million in Public Funding: The Creative Industries Immersive Impact Coalition on this page when the episode audio is available from the podcast feed.
Which podcast is this episode from?
1713: CIIIC’s €200 Million in Public Funding: The Creative Industries Immersive Impact Coalition is from Voices of VR Podcast – Designing for Virtual Reality by Kent Bye.
What are the episode details?
Published May 1, 2026 and 42:43 long