November 1984
May 6, 2026 - 03:10:25
Radio and PodcastLive Radio & PodcastsAfter spending almost 2 decades trying to make MUD a viable commercial project, Richard returns to academia after publishing his seminal book, Designing Virtual Worlds, and begins teaching and researching game worlds and...
Richard Bartle - Part 2 - Designing Virtual Worlds is an episode from Video Game Newsroom Time Machine by Karl Kuras. After spending almost 2 decades trying to make MUD a viable commercial project, Richard returns to academia after publishi...
This episode belongs to Video Game Newsroom Time Machine.
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Published Aug 17, 2025, 01:30:55 long, audio available.
After spending almost 2 decades trying to make MUD a viable commercial project, Richard returns to academia after publishing his seminal book, Designing Virtual Worlds, and begins teaching and researching game worlds and player behavior. We delve deep into the study of games, talk about why it's important and the future of virtual worlds, the morality of being a god, both as a designer and a gamer, and where the industry can go from here. Recorded: February 2025 Get us on your mobile device: Android: iOS: And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram Or Or videogamenewsroomtimemachine@gmail.com Links: Books by Richard: How to Be a God Dheghōm ( Erwā Bhéwonom Copyright 2025 Karl Kuras
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Richard Bartle - Part 2 - Designing Virtual Worlds is an episode from Video Game Newsroom Time Machine by Karl Kuras.
This episode is 01:30:55 long.
This episode was published on Aug 17, 2025.
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Richard Bartle - Part 2 - Designing Virtual Worlds is from Video Game Newsroom Time Machine by Karl Kuras.
Published Aug 17, 2025 and 01:30:55 long