
Episode 96 - Realistic simulations to protect brand reputation
Steve Hather, director of The Recall Institute, talks about the use of crisis simulations to help companies protect their reputation and tes...
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Interviews with thought leaders and practitioners at frontiers of storytelling, gaming & training.

Steve Hather, director of The Recall Institute, talks about the use of crisis simulations to help companies protect their reputation and tes...

Joris Weijdom, founder of the Media & Performance Lab at HKU University of the Arts Utrecht discusses his report on Mixed Reality and the Th...

ÉTÉ is a summer soap opera that runs in real time on Instagram and that can be read in both sides. We talked with screenwriter Camille Duvel...

Back to Earth is a fictional world told across multiple platforms - TV, comics, ARG and its own cryptocurrency! Robert Pratten talks to crea...

We meet Mads Haahr, in charge of the Serious Game development for the project "Gaming for peace" project, in which Conflict Prevention and P...

Today we chat with Melissa Agnes, crisis management advisor and author of the book "Crisis Ready", recently launched. She tells us about her...

Greenberg Island is an immersive recruitment game from the company Flavour in the Netherlands. Developed for their client Greenberg Nielsen....

We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and pro...

We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and pro...

We talked with Bob Beard and Steve Peters about Frankenstein L.I.F.E, an ARG that teaches science through storytelling and interactivity in...

We talked with Anders Gronstedt about Cloud Defense, a serious game for employees to learn and practice cyber security. Anders talks about t...

We talked with Clay Ewing about his project Unsavory, a game to experience restaurant work without paid sick days. Clay shares how he used g...

Evert Hoogendoorn talks about the creation of Delirium Experience, a serious game that helps healthcare professionals to understand and trea...

We talked with Barbara Chamberlin and Luke Erickson about "Night of the Living Debt", a game that teaches teenagers the impact of saving and...

We talked with Al Jazeera reporter Juliana Ruhfus about her cyber-warfare interactive project: Hacked. Juliana talks about the use of gamifi...

We talked to Aoi Nakamura, artistic director of Whist, an interactive dance that explores the work of Sigmud Freud by merging physical theat...

We talked with Krishna Stott about the creation and production of online collaborative stories, and his experience developing and running "S...

36 Coronas: Curso transmedia, abierto y masivo de pensamiento matemático, ofrecido por la Universidad de Buenos Aires. Charlamos con...

Writer and transmedia producer David Varela explains the design behind "Framed", the multi-audience interactive escape room experience strea...

Andreas Haggman, Cyber Security PhD Researcher, discusses his most recent game about cyber warfare. The game is product of his thesis resear...

Juliana Ruhfus, Senior Reporter at Al Jazeera, talks about her interactive investigation Pirate Fishing, in which the audience become report...

Charles Palmer and Andy Petroski of Harrisburg University of Science and Technology discuss their book about how ARGs can improve staff perf...

Hoy charlamos con Carlos Sánchez-Lozano, consultor en aprendizaje y desempeño y embajador de las narrativas transmedia en el c...

Lance Weiler discusses the project Sherlock Holmes & Internet of Things, a collaborative storytelling experiment that brings people together...

Wojciech Setlak and Pawel Miechowsk, writers of the serious game This War of Mine, explain how they broke the scheme of war games to centre...

Listen to Learning Designer Liz Hardwell, from Sponge UK, discuss how she creates training focusing on the learner experience and needs. Liz...

Elaine Raybourn is a Social Scientist from Sandia National Laboratories Center for Computing Research on assignment to Advanced Distributed...

Mandy Rose is co-Director of i-Docs and Director of the University of the West of England's Digital Cultures Research Centre. In her present...

Engagement with Peter and Wendy: Social media storytelling to engage audiences for a long period of time. Transmedia Producer Emmett Furey t...

Paul Irwin talks about his award-winning project TryLife: an interactive drama to help young people safely experiment with life and make bet...

Listen Jurriaan van Rijswijk's talk for Conducttr Conference 2015. Jurriaan talks about his broad experience as an applied game architect, c...

How can interactivity, games and immersive experiences be used effectively in the pursuit of change? This webinar discusses how you can go b...

Robert Pratten (@robpratten) interviews Evette Vargas(@VargasGirl), writer/producer of Dark Prophet. Dark Prophet “The Light Exposing Darkne...

Hoy conocemos el proyecto de "La Grieta", una webserie premiada internacionalmente, que expande su universo a una obra de teatro. Hablamos c...

In this podcast, Robert Pratten speaks with Rosa Frabsnap and Joël Vegt - the two co-founders of VegtFrabsnap - about the work they did crea...

Conocemos a Claudio Hernández, de Greyman Studios, creador de la aventura "Alhambra Quest". Diseñada para expandir y complementar un MOOC, e...

Poétic@ es un libro digital que explora la poesía transmedia e interactiva, y las posibilidades expresivas de la literatura el...

4 Ríos es un proyecto transmedia acerca del conflicto armado en Colombia, el cual explora diferentes formas narrativas y de inmersi&o...

Here's the recording of our webinar: Drive People to your Web Series. Building an audience is a major issue. What are the best strategies to...

'The Age of Turing' is an upcoming interactive experience that tries to connect people with Alan Turing's work and legacy. April Arrglington...

Windwalkers is an upcoming transmedia project inspired on the sci-fi French book "La Horde du Contrevent", written by Alain Damasio. We talk...

Five Minutes is an interactive Zombie Apocalypse experience in which the viewer has to complete time-pressure tasks. We conversed with Maxim...

Victor Ros, una serie policiaca basada en el Madrid del sXIX con una extensión transmedia en Twitter. Hablamos con sus responsables d...

Fragmentos, un proyecto transmedia en desarrollo realizado por WOMA Creaciones, con Alex Wuadby y Carmen Pérez. ¿Cómo saltar de una completí...

Stephan Duquesnoy from Domain5 discusses the ARG he built to recruit cyber-spies for the Dutch ministry of defense. Interviewed by Robert Pr...

Nolan Funk and Máté Bede-Fazekas talk to Nataly Rios (@natygoico) about their experience developing the interactive film "Two Strangers Meet...

Mike Vogel talks to Robert Pratten (@robpratten) about moving from films to transmedia and the development of Phrenic World http://phrenicwo...

Hoy charlamos con Fernando Alcaraz, productor de My Preschool Monsters, enfocado al público pre-escolar y ganador del premio Mejor Proyecto...

Nataly Rios Goico (@natygoico) talks to digital artist and filmmaker Karen Palmer (@thisisIF) about her interactive parkour film SYNCSELF2....

Recording of presentation by Robert Pratten to ARGFest in Portland. @robpratten