Tone Control 28: Karla Zimonja
We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative pa...
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Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishi...
We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative pa...
Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communiti...
Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sex...
Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I s...
Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, b...
Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in...
Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting wit...
Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important...
A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're m...
Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the...
It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take....
Charles Webb, self-styled "Senior Black Writer" at Hangar 13, joined the Mafia III team after a long and winding path that included writing...
Classic 2D animation: the art of drawing the same thing in slightly different poses over and over and then flipping through them so fast tha...
Welcome back... to Tone Control! Steve shipped another game, so conversations with video game developers begin anew. Kicking off Season 2 of...
A long journey's road comes to an end. We always arrive back where we started. Circles within circles... there's always a man.. there's alwa...
Do you like aliens? No-- you like KILLING aliens. And so does Jake Solomon. He's made a career of it, in fact. But how? Learn all the alien-...
Few creators in the games industry are fortunate enough to have decades-long careers, much less ones where their own work and that of their...
Creeping. Sneaking. Running and hiding. Ryan Payton has spent many years working on games about sticking to the shadows, keeping out of sigh...
Amir's dad's living room. Computers on folding tables. One busted old car. These are the humble beginnings that would lead to the hit indie...
We all know Jonathan Blow as the creator of Braid and The Witness. But what was he up to before bursting onto the scene circa 2008? Not craz...
Tom Francis: Journalist, Game Developer, British. Steve talks to the creator of Gunpoint about his path through games journalism into game d...
Piranha. Barracuda. Beluga Whale. A frog. These and other fish-types are discussed in episode 7 of Tone Control with Brendon Chung, founder...
In a very special episode of Tone Control, Steve and Randy Smith got onstage at FantasticArcade in Austin, TX to talk about their games and...
Tom Bissell: author, critic, video game writer. What was his path to authorhood? What inspired him to write the video game-focused essay col...
It's what all Idle Thumbs readers have been waiting for: a personal appearance by none other than the man behind that legend of legends, FAR...
Steve visited Seattle to talk with one of the creative minds behind the classic series No One Lives Forever, F.E.A.R., and now co-founder of...
Steve sits down with Neil Druckmann at the Naughty Dog offices to talk about his long and winding path to becoming Creative Director of The...
Steve talks to Jake & Sean, design and story leads of Telltale's The Walking Dead Season 1, and founders of the indie studio Campo Santo. Yo...