
Finding Time to Play
Jesse and Larry get together to talk about scheduling and considerations in design.
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The discussion of roleplaying games idea and theory. We focus on the indie games community, but often expand outwards from there.

Jesse and Larry get together to talk about scheduling and considerations in design.

We discuss how we create and use language in our hobby. We also talk about how that helps us, and in what ways it can be limiting.

Jesse and Larry talk about how the superhero genre can wear different masks, and how it can be used.

We are joined by Hayley and Vee from Storybrewers to chat about the differences with collaborative storytelling and more traditional types o...

This week Hannah and Larry chat about the use of fiction in game books, and when it's done right, when it's done wrong, and how some people...

Jason and I chat about my experience with running Sig. We discuss the changes he's working on, and allow the conversation to move to encompa...

We use an example tarot reading to dissect how we can learn how we can use old rituals in our RPGs. Deck used is by Levi Kornelsen , and Lar...

It's just Hannah and Larry this week discussing how games handle the sharing of authority in games, the benefits of doing so, and the potent...

Jesse and Larry talk about how games can try to set expectations that help communicate the experience that a game provides to prospective pl...

We chat this time about breaking out from your comfort zones, and from the archetypes that players often find themselves gravitating to.

Jesse and Larry discuss what happened with the Satanic Panic back in the 80's, and what effects we think it had on RPGs, people, and the chu...

We are joined again by Ben Dutter, talking about his new game Perseverant, and about making the transformation from designing to publishing...

We are joined this week by Avonelle Wing to talk about planning and organizing conventions. Avonelle is a part of Double Exposure as well as...

In this episode we go over some of the things done in Kickstarters that can earn the ire of the community.

This week, we discuss some of the design elements that can be troublesome, and likely to cause issues when included. Rather than saying some...

We discuss the kids of conversations that happen at the table between characters, and try to find a way to quantify them for design. Larry h...

This episode we talk about how games can be designed to help the GM or facilitator enter in with greater confidence.

No topic. This is our 50th, and we just talk about whatever we feel like. Jesse is too nice. And Hannah schools Larry on how not to present...

It's time to breakdown what we believe goes into successful worldbuilding mechanics.

We are joined by Dustin DePenning to talk about his experiences and thoughts related to the mass market gaming industry and the hobby games...

We are joined by Marshall Miller to talk about games where the PCs portray animals, and the many forms that can take. Marshall Miller is bes...

We are joined by Caleb Stokes to talk about economics in horror games, which it seems is more prevalent than we would have thought. Caleb is...

We are joined by Stephen Dewey to talk about how games intentionally put emotional bleed into games. Links: Stephen's Patreon 10 Candles Bre...

We talk about the barriers that people prevent people from getting into RPGs, and how some games can make them easier to overcome.

Evan Rowland joins us to talk about his and Hannah's latest game, Noirlandia. We also talk about the use of props in games, what forms that...

This time our guests are James and Kat from One Shot, and we talk about how we can bring shy players out of their shell for games. As an add...

We Chat with Ben Dutter of Sigil Stone Publishing about the fulfillment side of the Kickstarter Beast. And speaking of beasts, the Kickstart...

We talk about player investment as it related to design and play.

We are joined by Caitlynn Belle and Josh T Jordan to talk about collaboration is design, as well as their collaborative work: Singularity. S...

Recognizing your own preferences is important for finding the right games for yourself. We talk about our own likes, dislikes, and guilty pl...

We are joined by Nathan Paoletta to talk about supplements that will not increase your gains at the gym. What purpose do they serve within t...

This time we talk about games that were created not to be played, or with a wide range of play not intended.

We are joined by Robert Bohl, of Misspent Youth fame, and talk about how many factors make learning and playing games seem impossibly, even...

We define and discuss Behavioral Momentum at long last. Somehow, it only felt right to build up to this one.

We talk about individual mechanics in games that interest us, and what about them we enjoy.

Epidiah Ravachol joins us to talk about Epimas and about the blurry line between games and fiction. Links: Epimas Worlds Without Master

In this crossover episode with the Gauntlet podcast, Jason and Richard join us to talk about our favourite gaming sessions of 2015.

Hannah Shaffer joins us to talk about playtesting from the designer's point of view. Hannah has also written an excellent blog post about pl...

We are joined by Meguey Baker of Night Sky Games to talk about the use of Rituals in games. Links: Meg's Kickstarter for Playing Nature's Ye...

K. N. Granger joins us to talk about how RPGs can teach us about the running themselves and other games, as well as the other tools that hel...

We talk about what the language we use around RPGs has to say about the hobby and our presumptions of it. And Alex makes an announcement.

We talk with Jason Pitre about crowd funding in gemeral, but mostly about Kickstarter. We discuss how Kickstarters work, why they are run th...

We're joined by David Schirduanto chat about the limitations, strengths, and differences in games designed for a single session of play. Dav...

Mark Diaz Truman joins us for a talk about the growing debate happening in out community, mostly as it focuses around DriveThruRPG. Please n...

Sometimes there's as much or more that's happening around the game than is active within it. This week we talk about that. Links: Game Findr...

Richard Rogers joins to talk about what the Indie+ community has to offer, and why you should totally go check it out. Links: G+ Community:...

In this episode we talk about the beginnings and endings of games, and sessions themselves.

For this one, we're joined by James D'Amato of the One Shot podcast and talk about comedy in games. When it's intended or not, the purpose i...

We chat with Jason Pitre about settings for RPGs, how they're presented and used in games. Links: Genisis of Legend History Panic

We give our thoughts on some Game Chef Entries that were submitted for the 2015 contest. Entries were: Brent Newhall - Uneven Wings Cameron...