
Episode 143: John Wick Hex
Jenesee and Mike Bithell, Creative Director/Writer for John Wick Hex, talk about the game, the movie, and how it all happened. E-mail: jenes...
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Interviews with developers, gaming news, and random mayhem with a focus on inter-relationships between Gamers.

Jenesee and Mike Bithell, Creative Director/Writer for John Wick Hex, talk about the game, the movie, and how it all happened. E-mail: jenes...

Monster Train voice actors DB Cooper, Michael Schwalbe, Brendan (Redbeard the Loremaster), composer Jordan Chin and vocalist Betsey Rafeld s...

Eve Crevoshay, Mxiety and Jenesee get together to talk about how to thrive during this pandemic and; connecting with your kids and family, r...

MXiety hosts Jenesee on her show to interview her! -- Youtube: https://www.youtube.com/channel/UCjh1EO0pL78Qqbz0SoHZb5Q -- Her book: https:/...

David Ballard (Uncharted series, The Last Of Us) visits to talk about shipping a game, environment as a character and level design. E-mail:...

Jenesee speaks with Dave Bennet, Project Director, and Patrick Jalbert, Design Director, at Schell Games about VR, motion sickness tech, and...

Eve Crevoshay Executive Director of Take This joins Jenesee to talk more about the mental health ramifications of a video game launch for de...

Jenesee speaks with Dave Taylor, Producer extraordinaire and part of the dev team on DOOM and Quake. We talk about mental health in the indu...

Jenesee and Tushar Nene from Technical Fowl recap our best games and share Seattle travel tips. E-mail: jenesee@greyareapodcast.com Twitter:...

The industry is going through a rough time. Let us remember something positive and listen to this episode of That Game Company talking about...

Jenesee reviews META Threads gear from E3 and shares info about PAX West. E-mail: jenesee@greyareapodcast.com Twitter: @TheGreyArea Web: htt...

Jenesee talks to Nicholas McDonnell, Director / Biz Dev / Designer for Samurai Punk. We discuss the launch of Feather, games in Australia, d...

Don Bellenger talks about indie game Black Future '88, takes community questions and spends an inordinate time talking about the book Macho...

Tushar Nene from Technical Fowl and CEO of Near The Sun talks tech and gaming from the show. E-mail: jeneseegrey@yahoo.com Twitter: @TheGrey...

Jenesee talks to the Indie Studio SplitSide Games about their addictive co-op platformer, pursuing your design dreams, and creating instant...

Ben Myres and Sugar Kimani talk to Jenesee about their upcoming indiegame launch in this Good Shepherd Entertainment publisher episode. http...

Hear Walter's story of renown logo and brand development in the gaming industry, his struggle with mental illness and his new start. Working...

Jenesee is boosting the bandwidth on the PC video game "Where the Water Tastes Like Wine" with an interview she conducted with Johnnemann No...

Jenesee speaks with Bill and Amanda Gardner, Founders of The Deep End Games, on their award-winning project, Perception. Blind protagonist C...

Dr. Luke Dicken of the IGDA Foundation talks AI in this special clip from the Good Shepherd One Gamer Fund event. Credit: https://www.bensou...

Seb Liese & David Dino, both developers for Sumo Digital, and Tom Davis from Plan of Attack join Jenesee to talk about Snake Pass, Little Bi...

Mike Wilson, publisher from Devolver Digital, talks about the making of Quake and Doom, old school games, Steam and the Indie world along wi...

Part 3 in a series of fireside chats where Job Stauffer, Head of Creative Communications at Telltale Games, has decided to both save his nem...

Job Stauffer, Head of Creative Communications at Telltale Games, joins Jenesee to talk about Guardians of the Galaxy, Twitch streaming and c...

Job Stauffer, Head of Creative Communications at Telltale Games, talks about losing 60lbs playing VR games. E-mail: jeneseegrey@yahoo.com Tw...

Eric Bowsmen (CEO, Creative Director), Jerrod Sweeney (AI designer), Odell Atkinson (writer & voice actor), and Dave Farisi (Lead Environmen...

Justin Pappas, Founder of Ape Law, joins the podcast to talk about the game Albino Lullaby. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyA...

Renee Gittens, CEO of Stumbling Cat, talks with Jenesee about the game Potions: A Curious Tale. E-mail: jeneseegrey@yahoo.com Twitter: @TheG...

Nels Anderson, Designer and Programmer for Campo Santo, talks with Jenesee about the game Firewatch. E-mail: jeneseegrey@yahoo.com Twitter:...

Rich Briggs, Brand Director for Crystal Dynamics, talks about the psychology behind the Rise of the Tomb Raider video game. E-mail: jeneseeg...

Jenesee conducted a brief interview at NYCC 2015 with Life is Strange Game Director Raoul Barbet and Executive Producer Luc Baghadoust. This...

Jenesee interviews Tim Dawson and Sanatana Mishra of Witch Beam Studios about their Assault Android Cactus game and more! See bantercast.net...

Tinzien drops by with a very brief audio update regarding Jenesee. Don't worry, the TGA is still alive! E-mail: jeneseegrey@yahoo.com Twitte...

Larry Everett of Massively joins Zerg ID Co-Founder Alex Albrecht, Lorehound Editor-in-Chief Patrick Mulhern, YouTube Gaming Strategic Partn...

I get the chance sit down and talk with Alex Hayton from Faultline Games about their game NS2: Combat, video game modding, modding vs a form...

Darkone778 speaks with Jonay, Swedish Hip Hop artist, about music, copyright in the age of internet, getting started, and traveling. You can...

Tinzien steps up to bat at the mic and speaks with Joseph Lieberman (Indy PR Guy) while playing a multiplayer round of the newly released Ch...

I speak with members of the independent game company Mokuni about their game "Kitty in the Box" who I met originally at NYCC 2014. Thank you...

Breckin Meyer, producer/writer for Robot Chicken and Danny Wilson, Director/Writer for the Nephilim film talk to me at New York Comic Con. E...

Matt Mocarski development director for Wildstar from Carbine talks about the game, Strain art, easter eggs, and inspiration. E-mail: jenesee...

The Grey Area Podcast erupts into Springtime with an episode about PAX 2014! Jenesee talks about Dragon Age 3 reveals, Fenix Fire - develope...

Chris Avellone, Co-Founder & Developer at Obsidian Entertainment talks about comics, SWTOR 2, Fallout NV, companions, and design principals....

Phoenix Perry and I discuss the indie gaming scene in NY, art and the inspiration for video games and Doctor Who. E-mail: jeneseegrey@yahoo....

Jenesee speaks with Dave Gilbert, CCO of Wadjet Eye Games, at NYCC 2013. Wadjet Eye Games is a husband and wife independent game studio whic...

Jenesee speaks with William Stallwood, Co-Founder of Cipher Prime about his games, methods of design, and player entitlement. E-mail: jenese...

Jeri Ellsworth, formerly of Valve, speaks with me about her new project which is changing gaming for good, her layoff from Valve, and landin...

I speak with Shannon Sun-Higginson about the GTFO movie, learn more about Kickstarter and share some news. E-mail: jeneseegrey@yahoo.com Twi...

I speak with Miguel Sternberg about They Bleed Pixels, Indie companies, Comics versus Games, The Hand Eye Society and his new game Russian S...

I speak with Skott Chatten gameplay producer at Trendy Entertainment for Dungeon Defenders 2 about the game, pvp, co-op and not losing your...

I speak with Steve Swink game designer from Enemy Airship, author and PAX speaker. We talk about dinosaurs, indie gaming, educational games...