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Arts and Design

The Game Design Dojo Podcast

Brian McRae and Ike Herman: Indie Game Developers, Designers, Podcasters

All About Game Design, Production, and Publishing in Today’s Fast Paced Global Market

Episodes

20 of 26 episodes

GDD 026 : Limitless Production

Get more done in less time for lone wolf developers, hobbyists, large teams, and everything in between. Listen now to Game Design Dojo Episo...

1:05:27Jan 2, 2016

GDD 025 : Virtual Reality Deep Dive

In this expansive episode Brian and Ike discuss the dream, tech, design, best practices, and market strategies of virtual reality for game d...

1:08:14Jun 25, 2015

GDD 024 : Design – Metroidvania #1

In this first Metroidvania discussion Brian and Ike define the popular gameplay style, discuss its history, cite game examples, and explore...

1:06:08May 11, 2015

GDD 023 : Production – Lean Startup Decoded

How to use the "Lean Startup" method for game development. A discussion and exploration of how and when to use it for your projects. Listen...

1:03:26Apr 17, 2015

GDD 022 : Design – Physics Gameplay

An exploration on using physics as the core mechanic as opposed to just a supporting simulation system. Listen now to Game Design Dojo Episo...

53:35Feb 12, 2015

GDD 021 : Business – Monitizing Your Game

Brian and Ike dive deep into different ways to monitize your games, and how to tie your monitization strategy with your brand. Listen now to...

57:28Dec 18, 2014

GDD 020 : Puzzle Design

In this episode, Brian and Ike dive into puzzles and how to implement them in your game design. They compare games using puzzles as their ma...

1:02:59Sep 20, 2014

GDD 019 : How To Get Contract Work

Brian and Ike discuss the practicalities of how to get a company off the ground and rolling. If you're looking for work-for-hire, then this...

1:07:32Sep 5, 2014

GDD 018 : Deep Thoughts About Death In Games

Brian and Ike talk about death in video games where the character dies or vehicle explodes at the end of the game loop. They discuss what de...

1:02:52Aug 12, 2014

GDD 017 : Audio and Soundtrack for Games – An Overview

We received an inquiry from a fan and it inspired us to discuss how to use music and sounds in video games. Brian and Ike tackle this topic...

57:25Aug 8, 2014

GDD 016 : When is a Game Done?

We received a Facebook question from our friend Bradley Erickson asking us "How do you finish and ship the dang thing after months(or years)...

46:47Jul 9, 2014

GDD 015 : What To Do With $10K?

There's a million ways you can spend $10,000 but what would be the best way to make sure you get the biggest bang for your buck? Brian and I...

1:00:22Jun 26, 2014

GDD 014 : How To Turn an Idea Into A Game

The first step to designing a video game is transforming an idea into something that is playable in three key gameloops. Brian and Ike expla...

1:03:58May 24, 2014

GDD 013 : PAX East And Kickstarter, Lessons Learned

Brian shares 15 tips from his experiences at PAX East 2104, the Indie Megabooth, and launching a Kickstarter campaign. Source is live and do...

1:07:56Apr 28, 2014

GDD 012 : Two Ways You Can Get Funding For Your Game

Detailed strategies on how you can get publisher funding for your game or go the crowdfunding route. Complete with real world war stories fr...

1:14:10Apr 12, 2014

GDD 011 : Beginner’s Guide To Enemy AI

Crash course in how to set up AI for your game, complete with pro tips from our resident AI programming expert, Ike. GDC 2014 has come and g...

58:34Apr 7, 2014

GDD 010 : Screenshots – Get The Attention Your Game Deserves

On this episode of Game Design Dojo, Brian and Ike discuss ways to capture the best screenshots for your marketing channels, and may also he...

48:35Mar 18, 2014

GDD 009 : How To Add Replay Value To Your Game

Replay value is one of the most import aspects of creating a compelling video game experience that keeps players coming back again and again...

1:03:12Mar 10, 2014

GDD 008 : How To Make 2014 A Great Year For Game Developers

Happy 2014! It's a new year and times are changing fast in our video game industry. It's important to evaluate your skills and abilities in...

1:03:23Jan 8, 2014

GDD 007 : Camera and Cinematography For Games

In this episode Brian and Ike discuss camera and cinematography with a focus on the various angles, styles, and uses in game design. How to...

56:30Dec 18, 2013