
GDD 026 : Limitless Production
Get more done in less time for lone wolf developers, hobbyists, large teams, and everything in between. Listen now to Game Design Dojo Episo...
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All About Game Design, Production, and Publishing in Today’s Fast Paced Global Market

Get more done in less time for lone wolf developers, hobbyists, large teams, and everything in between. Listen now to Game Design Dojo Episo...

In this expansive episode Brian and Ike discuss the dream, tech, design, best practices, and market strategies of virtual reality for game d...

In this first Metroidvania discussion Brian and Ike define the popular gameplay style, discuss its history, cite game examples, and explore...

How to use the "Lean Startup" method for game development. A discussion and exploration of how and when to use it for your projects. Listen...

An exploration on using physics as the core mechanic as opposed to just a supporting simulation system. Listen now to Game Design Dojo Episo...

Brian and Ike dive deep into different ways to monitize your games, and how to tie your monitization strategy with your brand. Listen now to...

In this episode, Brian and Ike dive into puzzles and how to implement them in your game design. They compare games using puzzles as their ma...

Brian and Ike discuss the practicalities of how to get a company off the ground and rolling. If you're looking for work-for-hire, then this...

Brian and Ike talk about death in video games where the character dies or vehicle explodes at the end of the game loop. They discuss what de...

We received an inquiry from a fan and it inspired us to discuss how to use music and sounds in video games. Brian and Ike tackle this topic...

We received a Facebook question from our friend Bradley Erickson asking us "How do you finish and ship the dang thing after months(or years)...

There's a million ways you can spend $10,000 but what would be the best way to make sure you get the biggest bang for your buck? Brian and I...

The first step to designing a video game is transforming an idea into something that is playable in three key gameloops. Brian and Ike expla...

Brian shares 15 tips from his experiences at PAX East 2104, the Indie Megabooth, and launching a Kickstarter campaign. Source is live and do...

Detailed strategies on how you can get publisher funding for your game or go the crowdfunding route. Complete with real world war stories fr...

Crash course in how to set up AI for your game, complete with pro tips from our resident AI programming expert, Ike. GDC 2014 has come and g...

On this episode of Game Design Dojo, Brian and Ike discuss ways to capture the best screenshots for your marketing channels, and may also he...

Replay value is one of the most import aspects of creating a compelling video game experience that keeps players coming back again and again...

Happy 2014! It's a new year and times are changing fast in our video game industry. It's important to evaluate your skills and abilities in...

In this episode Brian and Ike discuss camera and cinematography with a focus on the various angles, styles, and uses in game design. How to...

In this episode of Game Design Dojo, we discuss how game characters and gameplay mechanics go hand in hand with level design and control sch...

This episode is an exploration on how to approach creating a procedural level design system for a variety of game styles, and what to look f...

Brian walks through a recent focus test, his take aways, and how to process the information and feedback he receives. The Power of Focus Tes...

Forming an Indie Game Studio is a BIG decision and often times a scary one. This podcast episode focuses on key points to consider when form...

Brian and Ike continue to discuss Self Publishing including areas of marketing, user acquisition, and funding. Self Publishing vs. Mobile Pu...

Meet hosts Brian and Ike as they introduce themselves, the Game Design Dojo, and dive right into whether or not to self publish a mobile tit...