
Customising your UI with Batch Layouts - Flame 2023.2
In Flame 2023.2, the team have continued to improve the Flame interface when it comes to node compositing. So now you have custom layouts in...
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The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk...

In Flame 2023.2, the team have continued to improve the Flame interface when it comes to node compositing. So now you have custom layouts in...

One of the many small improvements in Flame 2023.2 is a couple of automated functions to make your life even easier. In this video, you’ll t...

In the Flame 2023.2 update, a few enhancements have been made to the render and write file nodes based on your feedback. So in this video, w...

As your composites grow larger in the Batch Schematic, it can sometimes get difficult to locate and find the nodes you’re looking for. As of...

When it comes to handling multi-channel media in Flame 2023.2, there have been a few significant improvements to make it easier within the F...

With Flame 2023.2, the team have continued to add more functionality to the animation editor based on your feedback. So now you can manipula...

Flame 2023.1 brings a host of improvements to the revamped animation editor. This is mostly based on your feedback! This video covers usabil...

With the release of Flame 2023.1, more Python functionality has been added to the Flame Products. This is available via the Flame API and a...

When it comes to caching and rendering in the Flame products, you have a variety of formats to choose from. You would determine what to use...

One of the crucial aspects of running your Flame product is to ensure that your disks have enough performance in order to give you a great F...

Flame 2023 introduces a revamped animation editor with loads of modernisation and updates. Over the next four videos we'll cover features an...

This video focuses on the curves, colour-coding and new channel filtering in Flame 2023. So you'll examine how the curves behave as well as...

The tracks editor has been renamed as the Dope Sheet and it controls the timings of an animation. So you can adjust the timing of a keyframe...

With the updated to the Animation Editor, animating in Flame 2023 is easier then ever! This also includes updated workflows to give you lots...

As part of the Flame 2022.2 update, there have been significant enhancements to the grading curves within the MasterGrade. This includes a v...

In this video, you’ll learn how to cache Motion Vectors that have been generated in the Flame 2022.1 update. This includes motion vectors th...

In part 8 of the 3D Tracking series with Camera Analysis, you'll learn how to perform manual 3D tracking. You’d usually resort to this when...

In part 7 of the 3D Tracking series with Camera Analysis, you'll learn a cool technique of using 3D tracking in an existing composite. This...

In this video, you’ll learn about some of the new enhancements to the Gmask Tracer tools in Flame 2022. This affects the Gmask Tracer, Image...

In this video, you'll learn how to set up the Effects Environment to start the way you want! Perhaps always start off with a certain Timelin...

In this video, you’ll cover the new capability of loading LUTs (Look Up Tables) directly in the Image and Action tools within Flame 2022. Th...

In this video, you’ll start learning all about the new 3D camera tracking tools in Flame 2022. This new technology uses “simultaneous locali...

In the first part of this series, you learnt the standard workflow to set up the Camera Analysis and perform a 3D track. In this video, you’...

In this video on 3D tracking with Camera Analysis, you’ll learn how to exclude certain parts of your image when performing a 3D track. This...

One common task that we do every day as compositors is image clean up. So you need to remove something whether it was intentional or not. So...

In part 5 of 3D tracking with Camera Analysis, you are going to learn the workflow of locking your background plate to the 3D tracked camera...

In this video, you’ll learn about selective grading through a 3D track. So you’re able to analyse the movement of an object based on the 3D...

In this video, we are going to talk about an exciting new technology in Flame that lets you stream your video and audio outputs without the...

In this video, we are going to look at the exciting new improvements when grading in Flame with the Tangent ARC Panels. Now working with con...

In this video, we are going to look at the exciting new improvements when grading in Flame with the Tangent ELEMENT Panels. Now working with...

In part 8 of the Machine Learning series, we examine a series of performance enhancements for Machine Learning and internally generated Moti...

In this part of the Machine Learning series, a new machine learning model called the Salient Semantic Keyer has been added to Flame! As part...

This video introduces a brand new workflow in Flame to build node flow graphs quickly and efficiently, even if you don't know the names of t...

In this video, you'll learn about a big enhancement to the user interface in terms of VFX and Grading. The new Single Panel View allows you...

In this video, you’ll learn how to compare images when performing VFX and Grading in the Flame 2021.1 products. This is quite an essential f...

In this video, you’ll learn how to compare images when working in the timeline of the Flame 2021.1 products. This has many practical functio...

In the first three videos of this series, you’ve learnt how the Explorer can manage your TimelineFX setups for VFX and Grading within the co...

In parts 1 & 2 in this series, you learnt how to create, organise and apply TimelineFX via the Explorer. This is great for any VFX or gradin...

In the first video on working with TimelineFX Setups in the Flame 2021 products, we introduced the workflows and showed you how to create an...

In the Flame 2021.1 products, a new TimelineFX management workflow has been introduced in order to give you the most flexibility when perfor...

This video takes a deep dive into some of the flexible tools you get with Physical Defocus. The three main areas you’ll cover are depth slic...

This video shows you how to take your own bokeh sample and use it as part of your depth of field blurring. This allows you to be even more c...

This video will take you through the workflow of remapping a Z-depth render pass from absolute values to normalized values in order to make...

With the release of Flame 2021, the machine learning models have been enhanced yet again to give you more choice and flexibility When workin...

In parts 1 and 2 of the Physical Defocus series, you learnt how to create depth of field blurring in an Action 3D composite as well as with...

In parts 1 and 2 of the Physical Defocus series, you learnt how to create depth of field blurring in an Action 3D composite as well as with...

In part 1 of the Physical Defocus series, you learnt how to create depth of field blurring in an Action 3D composite that consisted of 3D ob...

In this video, you’ll learn about a new look development tool which allows you to create depth of field blurring in a variety of compositing...

In this series, we are going to cover how to master Dolby Vision™ deliverables which has been introduced in the Flame 2021 products. There i...

In part 8 of the animation series, You’ll learn how to manage your animation beyond the keyframes and the curve. So before and after your ke...