
Gamefulness, and farewell to the Clockwork Game Design Podcast!
It has been an amazing ten years! Thank you to everyone who listened! This is a short episode where I just talk a little bit about where I’m...
Radio and PodcastLive Radio & PodcastsOpening Radio and Podcast...

Radio and PodcastLive Radio & PodcastsFetching podcast shows and categories...
Radio and PodcastLive Radio & PodcastsFetching podcast episodes...

Game Design Philosophy

It has been an amazing ten years! Thank you to everyone who listened! This is a short episode where I just talk a little bit about where I’m...

Hi all! Today I have a fascinating conversation with the brilliant Austin Anderson, who is I think the last of the guests that I’ll have on...

Hi everyone! I come to you with another great conversation, with another super cool person that I met at the Alt-F4: Rebooting Community Aft...

Hi all! today I have a wide ranging conversation with Dr. Rachel Kowert, a researcher who studies the effects of games and also discusses a...

Hi all! The Clockwork Game Design Podcast has re-taken-over its own podcast space from the Bannet Bulletin for a week, to share with you thi...

Above is an early screenshot of our combat system in the prototype for Through Broken Land, which is coming along smoothly. The incredible U...

Hey all. Today I wanted to talk about the SKILL GRID for my upcoming RPG Through Broken Land, and talk about how it interacts with playable...

Hello all and welcome to the first episode of the Bannet Bulletin! It’s still the Clockwork Game Design Podcast feed, but for awhile I’m goi...

Hey all! Today I have a new episode where I’m going to be talking about two things. First, I’m going to report on a bunch of RPGs that I’ve...

Hi all! Today I have a nice podcast episode, all about RPGs and RPG design! I feel like I have a lot to say here, and I do dare say that I a...

Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered: A bit of navel gazing about my...

Hi all! It’s been awhile since the last episode. This year I got married and went on my honeymoon, so things have been kind of crazy. But no...

Today Brett Lowey and I discuss DRAGON BRIDGE, my two player bumping card game. It’s a weird game for me, in a bunch of ways. For one thing,...

Today I bring you one of the world’s more renowned strategy videogame designers – the designer of Civilization IV, one of the most beloved i...

Wow, things certainly have changed a lot since 2004, huh? Brett and I took a journey into the strange Reiner Knizia card game, Blue Moon. It...

Hello everyone! Welcome to our third episode of STRATEGY CAN BE FUN. Today, Brett Lowey and I discuss the Cole Wehrle game, Pax Pamir. I thi...

Hello all! Thanks so much for checking out the second episode of our new podcast, STRATEGY CAN BE FUN? It’s up sooner than expected — when y...

Surprise! New podcast! Introducing STRATEGY CAN BE FUN?, a new podcast with myself and Brett Lowey. Brett is a game designer and developer,...

Hello all! I have a special episode for you today, wherein we have a great big discussion on MAGIC: THE GATHERING – something I haven’t real...

Hello everyone and welcome to the 91st episode of the CLOCKWORK GAME DESIGN PODCAST! Today’s guest is Dan Felder, a game designer who has wo...

Alexander King, who teaches at the NYU Game Center and the Parsons School of Design, has been tweeting about math for game designers a bunch...

Today’s guest is Dayan Radisic, the lead developer at Stygian Software, the team behind the indie CRPG UnderRail. I’ve personally only playe...

Hello again! This here is probably the most nitty gritty strategy game design podcast episode I’ve had on the show yet, which is made possib...

If you listened to my last episode all the way to the end, you might’ve heard Justin Ma mention a game that he’s been playing recently that...

I spoke with Justin Ma, co-founder of Subset Games, who are well known for their hit indie games FTL and Into the Breach. Our conversation t...

Today’s guest is Tanya X. Short, the co-founder of Kitfox Games, and the designer behind Moon Hunters and most recently, Boyfriend Dungeon....

Hello all and welcome to another episode of the Clockwork Game Design Podcast! This is Raph’s second time on the podcast (the first time was...

Hi! I come bearing the latest episode of the Clockwork Game Design Podcast! This one features Brett Lowey of Braingoodgames, who has been on...

Hey everyone! Thanks for listening to this, the 82nd episode of the Clockwork Game Design Podcast. This episode doesn’t have a guest, it’s a...

Kyle Kukshtel said he sees me as a bit like an “alternative universe version of” himself, because we’re both solo indie devs working on turn...

Today I had a conversation with Adam Stewart of One Man Left, one of my favorite indie developers of all time. The company has downsized sin...

Today’s show has two main topics: how do we prioritize what to do as solo devs working on large projects? And secondly, we discuss Dark Soul...

On today’s show, we have an interview with designer and theorist Fabian Fischer. Fabian is the designer behind Crimson Company, which is now...

Hi everyone! Today’s episode goes into some depth about emergent complexity: what is it, what isn’t it, why would we want it, and how do we...

Hey everyone! Weird times. I’ve actually been a little sick myself (don’t worry, I’m doing all of the things) and less productive over the p...

Today’s show features a conversation with Arnold Rauers, one of the world’s most successful single-player strategy game designers. We talked...

“Points quantify something which should remain in the realm of qualitative measurement.” This is the most succinct way that I know to expres...

Today on the Clockwork Game Design Podcast I have an interview with game developer & designer Brett Lowey (AKA BrickRoadDX), the lead (and o...

Hi everyone! Today is one of those “a bunch of stuff” episodes, featuring a bit of a dev journal on stuff like Uninstall Academy (a very tin...

Today on the show I have a conversation with Jeremiah Reid, a software dev and indie Rogue-like game developer. Jeremiah first came on my ra...

Today I spoke with Elizabeth Hargrave. After playing her game Wingspan and reading some interviews with her, I thought she’d be a great pers...

Today’s episode is not a theory-heavy episode at all. Instead, we have a lot of practical advice and other game development thoughts that ma...

I’m deep in the weeds of setting up the Dragon Bridge Kickstarter, which should hopefully launch next week or so. But I wanted to share this...

This is one of our longer episodes, coming in at 1 hour 10 minutes, and it’s chock full of both theory and practice! For the theory bit, che...

Hello everyone! Today I come to you bringing yet another great board game designer: Rob Daviau, probably best known at this point for his Le...

I’ve been saying this a lot recently, but this is a big one! Clocking in at nearly an hour and twenty minutes, this is, I think, the longest...

I can’t believe I went this long without interviewing one of my biggest game design theory heroes, Geoff Engelstein. Together with designer,...

Episode 58 is HERE, with the incredibly awesome and prolific board (and video) game designer Tim Fowers! This was, in many ways, a model epi...

Hi everyone! Here is episode 57 of the Clockwork Game Design Podcast, where I give a bunch of updates on the games I’m devvin’. I talk a bun...

Today I talked to Dan Cook about competitive games, social games, and our objectives behind making games in the first place. This was one of...