
Gamefulness, and farewell to the Clockwork Game Design Podcast!
It has been an amazing ten years! Thank you to everyone who listened! This is a short episode where I just talk a little bit about where I’m...
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It has been an amazing ten years! Thank you to everyone who listened! This is a short episode where I just talk a little bit about where I’m...

Hi all! Today I have a fascinating conversation with the brilliant Austin Anderson, who is I think the last of the guests that I’ll have on...

Hi everyone! I come to you with another great conversation, with another super cool person that I met at the Alt-F4: Rebooting Community Aft...

Hi all! today I have a wide ranging conversation with Dr. Rachel Kowert, a researcher who studies the effects of games and also discusses a...

Hi all! The Clockwork Game Design Podcast has re-taken-over its own podcast space from the Bannet Bulletin for a week, to share with you thi...

Above is an early screenshot of our combat system in the prototype for Through Broken Land, which is coming along smoothly. The incredible U...

Hey all. Today I wanted to talk about the SKILL GRID for my upcoming RPG Through Broken Land, and talk about how it interacts with playable...

Hello all and welcome to the first episode of the Bannet Bulletin! It’s still the Clockwork Game Design Podcast feed, but for awhile I’m goi...

Hey all! Today I have a new episode where I’m going to be talking about two things. First, I’m going to report on a bunch of RPGs that I’ve...

Hi all! Today I have a nice podcast episode, all about RPGs and RPG design! I feel like I have a lot to say here, and I do dare say that I a...

Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered: A bit of navel gazing about my...

Hi all! It’s been awhile since the last episode. This year I got married and went on my honeymoon, so things have been kind of crazy. But no...

Today Brett Lowey and I discuss DRAGON BRIDGE, my two player bumping card game. It’s a weird game for me, in a bunch of ways. For one thing,...

Today I bring you one of the world’s more renowned strategy videogame designers – the designer of Civilization IV, one of the most beloved i...

Wow, things certainly have changed a lot since 2004, huh? Brett and I took a journey into the strange Reiner Knizia card game, Blue Moon. It...

Hello everyone! Welcome to our third episode of STRATEGY CAN BE FUN. Today, Brett Lowey and I discuss the Cole Wehrle game, Pax Pamir. I thi...

Hello all! Thanks so much for checking out the second episode of our new podcast, STRATEGY CAN BE FUN? It’s up sooner than expected — when y...

Surprise! New podcast! Introducing STRATEGY CAN BE FUN?, a new podcast with myself and Brett Lowey. Brett is a game designer and developer,...

Hello all! I have a special episode for you today, wherein we have a great big discussion on MAGIC: THE GATHERING – something I haven’t real...

Hello everyone and welcome to the 91st episode of the CLOCKWORK GAME DESIGN PODCAST! Today’s guest is Dan Felder, a game designer who has wo...
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The Clockwork Game Design Podcast is listed as a Games & Hobbies show. The show language is listed as English.
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The Clockwork Game Design Podcast is listed as a Games & Hobbies show by The Clockwork Game Design Podcast.
This page lists 50 episodes for The Clockwork Game Design Podcast where feed data is available.