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Adam Orth chats with Battlefield 6 Creative Director, Thomas Andersson . Together they discuss his path in games from level design to direction; what it takes to lead a team the size it takes to create a Battlefield titl...
Battlefield 6 Creative Director Thomas Andersson is an episode from The AIAS Game Maker's Notebook by AIAS. Adam Orth chats with Battlefield 6 Creative Director, Thomas Andersson . Together they discuss his path in games from level design t...
This episode belongs to The AIAS Game Maker's Notebook.
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Published Mar 9, 2026, 01:22:39 long, audio available.
Adam Orth chats with Battlefield 6 Creative Director, Thomas Andersson . Together they discuss his path in games from level design to direction; what it takes to lead a team the size it takes to create a Battlefield title; the pillars and core features that drove the mission in the newest entry; how the kinetic movement and destruction work together to create unique and epic moments; and the technical and design challenges present when emphasizing player freedom. This episode is sponsored by: Xsolla Accelbyte Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review . Support the show and get all of our episodes early/ad-free:
You can listen to Battlefield 6 Creative Director Thomas Andersson online on Radio and Podcast. Open the player on this page to stream the available audio.
Battlefield 6 Creative Director Thomas Andersson is an episode from The AIAS Game Maker's Notebook by AIAS.
This episode is 01:22:39 long.
This episode was published on Mar 9, 2026.
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You can listen to Battlefield 6 Creative Director Thomas Andersson on this page when the episode audio is available from the podcast feed.
Battlefield 6 Creative Director Thomas Andersson is from The AIAS Game Maker's Notebook by AIAS.
Published Mar 9, 2026 and 01:22:39 long