
301- The Impossible Tale
I’m calling this episode impossible because I never expected it to come out. Here I talk with Adam of Force Majeure and Leslie of Hero...
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Making your Star Wars RPG better

I’m calling this episode impossible because I never expected it to come out. Here I talk with Adam of Force Majeure and Leslie of Hero...

We look back at what has happened in the last 300 episodes and some of the lessons we’ve learned, what is happening on The Hydian Way,...

We had two Heroes and two denizen the Force Majeure podcast on to talk about what they put into developing characters for a short and long t...

We have Kristine and Adam on to talk about the fun to be had with Rise of the Separatists and Collapse of the Republic. We go in depth on th...

With three others Ben dives into the end of the prequel trilogy and comes up with several ideas and complications for campaigns and settings...

Brandon and Wren come to talk about how their characters were built and grew over the season 2 of the Heroes of the Hydian Way, from taking...

With a band of merry co-hosts we look at the middle movie of the prequel trilogy, the highs, the lows, the car theft. We have fun and come u...

Wren joins us to talk about their introduction to the Narrative Dice system, as well as their experiences in joining a podcast. How the dice...

Between Return of the Jedi and The Force Awakens there is a new galaxy for our adventures, we have Kristine on to talk about this era and ma...

We have Kristine on to talk about several of the outlooks that change when moving to a Force and Destiny game in Star Wars RPG, and how that...

With a special guest we talk about using conflict in the Force and Destiny system and how it can both help and hurt a campaign idea if it...

We discuss the ways that starting force powers are deceptively powerful, as well as how to make sure that players at your table are not gett...

This episode has us talking about the tiny adventure before the big adventure so we all can get comfortable with our characters. From pilots...

We bring Brandon on board as a guest to help talk about encounters and adventures looking to resolve without violence, from how to frame an...

We decided to use the Expanded Setting Sheet and create our own setting. What came out was an empowering setting filled with fanciful techno...

We talk about using vehicles in your encounters and what happens when you do finally give the pilot an episode focused around them. From ide...

Our look into the Expanded Players Guide continues with a look into themes, magic, and some of the cool ideas we have about how to bring thi...

We take a look at the Expanded Players Guide from Fantasy Flight Games and give our thoughts on this new book for Genesys. From the depths o...

We find the tales in The Phantom Menace that we think would be amazing adventures from podracing to the heights of Courscant intrigue. Thing...

To talk about The Mandalorian we brought on Brandon from Heroes and Chris Ing. We have a fair bit of fun looking at the surface of the show,...

Preparing to improvise is one of the trickier things to happen. We talk about some of how players can twist how we change things because how...

We’re all back to talk about the force and redemption in the Rise of Skywalker. The ways that it can feel fulfilling to us and the way...

There was a movie that came out recently that had a crawl and was a Star Wars movie. This is part one of our discussion about the movie, the...

A discussion about how to prepare players for a campaign launches us into talking about how you communicate ahead of time about a general to...

We look to the first ending of a trilogy in Star Wars, from murder bears to the ending of galactic crime lords we have ideas on where we can...

Getting going again at the start of a new session can be torturous, echoing our favourite hotshot pilot of who talks first. We have ideas on...

Taking on deeper topics at the table can be a great way of working through your feelings as a group, but it can be intimidating. We have ide...

It can only mean one thing, invasion. We were emailed a question about a player using the crafting mechanics at the table, from there we exp...

When Ben is looking for help coming up with tag team rules for a fight in a game he turns to Rissa for advice and a second set of eyes. We t...

We were given a prompt on our discord server, and got talking about using sabers and the force in Star Wars adventures and how to make getti...

Rissa and Ben take a look at The Empire Strikes Back to see what stories that they get inspired to tell by the movie and little corners that...

We talk of setting and communicating difficulty to not overpower your characters, and to make sure that your players understand the difficul...

Law enforcement through out the galaxy has different textures that your players can feel. We start off talking about what to do with players...

We talk about making obligation and character side quests simple and and achievable along side the main plots. From keeping the ideas contai...

We start our series on taking inspiration from the Star Wars movies and seeing what stories we want to tell in the cracks, and what giant pl...

We talk about the stages of an adventuring party, from the poverty of starting to gaining the experience and equipment to be awesome. Ideas...

There are times when players seem to not recognize when their actions should have consequences for their characters. We give advice on how t...

Every GM will have issues they have to overcome, there isn’t a set path to learning and being good at it. Rissa and Ben have had to le...

We started to talk about how to build in the flexibility to deal with your players improvising at the table in the scenes you’re creat...

Adam from Force Majure asked about vergences and how to use them to guide the story and adventure. We have several ideas on how to make thin...

We go back to the list of RPG plots and gain ideas for you and us to use. From a fish out of water, to diplomacy, and racing in between we h...

We talk about story hooks and trying to set the ones you as a GM want, while still being okay with the changes your players will inadvertent...

Rissa was posed a question about how to get players to run blockades, we both have ideas and advice on how to make the seemingly impossible...

For Heroes Act 2 Ben needed advice on how to do an important characters voice without doing an accent. Rissa has experience with making new...

Ben had a question for Rissa, how do you guide the players without taking their agency away from them? How do you get the players to choose...

In part 2 of our Android review we talk careers, the construction of the book, the favor economy, and hacking. We loved the setup and found...

A little while back Shadow of the Beanstalk launched from FFG, we decided to do a review episode about it and even brought in noted cyberpun...

Players grow and some want to move from the Edge of the Empire style of scum and villainy and a shade of grey for every action to something...

Ben’s Thursday night campaign is coming to an end, but he’s unsure how he should do it. Rissa has several helpful ideas on how t...

After a session or two when your players are having no luck with the dice it can be so disheartening, and which can lead to player resentmen...