
Restoring a Smoke 2017 Archive in Flame 2017
In this video, we cover the one-way workflow of creating a Smoke archive and restoring it in smoke 2017. This workflow enables to you to pro...
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The official learning channel for Autodesk® Smoke® software, the all-in-one solution that connects editing and visual effects. The Autodesk® Smoke® Learning Channel provides tutorials of all...

In this video, we cover the one-way workflow of creating a Smoke archive and restoring it in smoke 2017. This workflow enables to you to pro...

This video covers the redesigned proxy workflow in Smoke 2017. This new proxy workflow is clip-based and allows you to boost interactivity a...

In this video, we cover the redesigned Output menu in Action which now supports Render Layers and Render Passes. Similar to other Autodesk 3...

This video will cover a major new improvement to Action known as the Live Preview Viewer. This is a pixel-based “What-You-See-Is-What-You-Ge...

This video goes through the new source timeline workflow that allows you to make editorial and VFX decisions at the source clip level within...

The Context Views have been upgraded in Smoke 2017. The contextual views have now been increased from 2 views to 10 views! This will certain...

In this video, we’ll look at the workflow of the new Burn-In Metadata tool in Smoke 2017. This replaces the old Burn-In Timecode which is no...

In this video, we cover the new ability to adjust icons and widgets in the player at the sequence level. So if you like to use gestural acti...

Sometimes no matter how well we organise things, we just can find what we'd looking for. So in this video we go through the new advanced sea...

This video goes through the new sorting workflows for clips and components in the Media Panel. So you can organise your media and folders in...

This video goes through the Media Panel dual viewer functionality for easier clip organisation. We also cover component creation dates as we...

This video covers the updates to the MediaHub in Smoke 2017. This includes general settings, audio frame rates and export functionality. Ple...

I have posted another tutorial of round-tripping videos supported in Smoke 2016. In this video, I’ll show you how to take a sequence with al...

I have posted the first tutorial of round-tripping videos supported in Smoke 2016. In this video, I’ll show you how to take a sequence with...

In this video, we go through the new updates and features to the ConnectFX workflow to enhance its usability and give you a better compositi...

In this video, we look at the new functions of selecting before or after the cursor position. You can do a forward or backward selection on...

In this video, we go through the updated matching workflow when working in the sequence with Smoke 2016.

In this video, we cover three new features when exporting from Smoke 2016. Export always using the top track, range export with in and out m...

In this video, we go through all aspects of the new proxy workflow in Smoke 2016. We cover project setup, editorial and effects workflows. S...

In this video, we go through the workflows of conforming XMLs (AAFs) in Smoke 2016. We cover a few scenarios as well as new features in the...

In this video, we look at the Workspace via the Media Panel. We’ll go through the new tiles view as well as the various workflows now availa...

In this video, we cover the updated project and settings when starting up Smoke 2016.

In this video, we take a look at how you can create animation in separate parts and combine them together to create complex animations witho...

In this video, we take a look at a requested workflow of creating transitions from elements created elsewhere. Take an existing black and wh...

In this video, we import a Photoshop PSD file into Smoke. You can than position the layers in 3D space and animate them to create a moving 3...

In honour of all things ghoulish, this video shows introduces a friend using a FBX 3D model, lighting, expressions and much more! A bit of s...

This video shows a VFX workflow using the Auto-Stabilizer to stabilise an image, perform a composite in Action and bring back the camera mov...

Part 2 pick ups from after the first expression as you continue to set expressions for rotation and scale. Track the surface object as well...

Part 1 introduces the situation where you have been asked to do beauty work on a model. This video will show you the workflow as well as exp...

This video discusses how the resolution for a ConnectFX segment is created. We also look at what happens when you apply a ConnectFX to a seg...

The final video goes through the workflow of converting the Gmask to a 2d Text Path. This is not something that everyone knows but I thought...

This video shows how how to work with Gmask in the context of all the other tools in Smoke. A number of workflows are covered!

This video shows you how to track Gmasks. This includes object tracking and vertex point tracking.

This video shows how to apply motion blur to animated Gmasks. Learn how to control motion blur on object and vertex animation.

This video shows the types of animation that can be created with Gmasks. This includes object animation and shape animation. Each one has th...

This video shows all the different methods of combining Gmasks in the Gmask tools. This includes creating Unions, Subtraction and Intersecti...

This video looks at the two different types of softening or feathering available for masks. We cover general offset softening as well as adv...

This video goes through all the different tools you have for editing your masks. Workflows, tips and keyboard shortcuts included.

This video introduces Masks in Autodesk Smoke. Learning all about the general application and location of the Gmask. We also cover all the d...

This video shows you how to create the light pass effect with lights and a Blooming node. This very popular effect is normally done with fla...

This user requested video goes through the workflow of using selective lighting in Action. Choose which lights affect different 3D objects a...

This video goes through the technique of creating a difference matte in Autodesk Smoke. Great for accelerating jobs that may require a lot o...

This video shows the four corner pinning and four corner tracking workflow. This workflow is typically used for screen replacements and repl...

This video will show you a workflow to cut out any foreground elements and recomposed them back onto the background plate if they have been...

This video will show you the workflow to create a shadow matching the background plate using the point locators, surfaces, lights, Action Re...

This video shows you how to convert the point cloud into Axis nodes or Point Locators. You will import a 3D model and align it into the scen...

This video shows you how to take the 3D track and refine the data for a better camera solve. We also cover defining the ground plane of the...

Get started with the Analyzer node in Action to set up and analyse a shot for a 3D Track.

With the project now complete, you can now backup the project for archival purposes. In this video you learn how to archive your project. We...

In this video, you learn about the various export options for getting you sequence out of Smoke. We cover the export workflow as well as a f...