
13th Age Ultimate Edition 3: Kjess Games
The next games are under way, and the group is brought into a more intellectually-inclined challenge. Despite the ever-changing rules of the...
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Tabletop tomfoolery-- wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.

The next games are under way, and the group is brought into a more intellectually-inclined challenge. Despite the ever-changing rules of the...

The River Devil has been defeated, but Nav seems changed from the experience. The party decides to boat-hop into port instead of waiting and...

Some have the luxury of being able to return home, if only for a moment's respite. Such a journey back can motivate one, inspire, remind the...

Navigating space is not just the job of a pilot or an astrogator. Space is a matter of scale. It is navigated socially, it is traveled quick...

The six are no longer mere survivors. They are a crew. And a crew must mend both their means of travel and their own bonds. But there is lit...

Very few criminals, mercenaries, smugglers, or bounty hunters are team players. But they usually have the sense to respect when a situation...

Counselor Javrik has made his intentions clear and his ultimatums veiled. As the Wayland Gap survivors mull over their options they reach ou...

A string of victories at their backs, our characters reach a mobile Rebellion base. But their reputations precede them. Now they have to fac...

With a new series, we return with a familiar cast of players with their new band of characters as they venture forth into the unforgiving wo...

Deep in the Hollow Ring Station, surrounded by chaos of their own creation, the crew makes their separate ways back to the safety of The Clo...

Upon the Hollow Ring Station, the crew and their allies begin the operation in earnest. A cleansing wave flushes out the orbital crime again...

This episode's tabletalk discusses among other things the California hurricane at the time of recording as well as the logistics for how the...

Vanguard Squadron and their new allies form a plan to liberate the Hollow Ring station orbiting Giju. And if anything unexpected happens, Se...

After pledging to assist the Rebellion's mission here on Giju, but before hearing the details, the six survivors take a moment to stop and t...

Getting out of Corbo's ship is just as hard as getting in, and even more dangerous. But then, when the six survivors finally have a moment t...

Six survivors of the Wayland Gap Convoy set their sights on the crime lord that, from a certain point of view, avenged it. Corbo is no saint...

Six survivors of the Convoy find one another, and set out to do what they've always done: survive. In their line of work, that means taking...

The Wayland Gap Convoy is like a planet on the move; massive, populated, and run through with lowlifes and the criminal element. On the day...

The 13th Age campaign grew while it was in the works. Ultimate Edition, a personal project of house editor Yuria, is meant to bring those ea...

Later this year Six Feats Under will return with a miniseries set in Star Wars as we make it: RENEGADE SCUM. We're playing Galactic 2e by Ri...

6FU is back! And we're kicking off this series with a look at the planning, followed by character creation, for RENEGADE SCUM, a Star Wars m...

As the wedding comes, each day is busier than the one before. Tensions and anxieties run high. Everyone's thoughts turn to love and romance,...

The days of 1150 have work to be done, and some tasks are happy ones. Zeke and Christophe return to Elmoss, the place where they met, to beg...

It is a bitter winter, frigid and tragic, but the spring still comes. It always will. Our story has always been the story of how the Winter...

Unusual things happen every day in The Valley, the setting of Quest Friends: Hereafter. Necromon walk the streets with their partners, a mys...

Outside the territories, a few feet below the surface, in the Banquet Hall of Darkheather, Overlord Savash holds a feast. Every Tunnel Lord...

Isolde never speaks to anyone, not really. She's set herself up with arms and defenses so nobody can try. But Militia Patrol has come this f...

In today's bonus feat, we played Celestial Crescent, from the Far Horizons Co-Op. A game about spacefaring in ancient Sumeria, Celestial Cre...

The first battle of the Winter War comes to an end.

Our militia patrol of Lily, Sable, and Francisca has finally caught up to the militia they have been tasked with corralling. They have gone...

Straight from the bonus recordings comes a double-feature presentation! In the first part of this episode, during Wolfshirt's birthday the p...

Rosard has been kidnapped and taken into the bowels of a weasel fortress. With the help of criminal privateers, and under the cover of a rai...

Militia Patrol has reached their destination of Ferndale... and they find the city in lockdown. The only mouse in the streets is a woman in...

Granny, Tander, and Zeke have found Rosard's trail and are in hot pursuit! They meet some old friends along the way, including one particula...

The false black axe stands before them. Francisca rises to the challenge.

Granny, Zeke, and Tander have found a trace of Rosard, and begins to follow him through the woods. But along the way, a fox corners them, an...

The end, and the beginning. This episode's intro is an excerpt from "Amazing Flight" by Ayreon.

Sprucetuck is throwing a parade! But this joyous respite from the impending war is due to the hero worship of a fake hero, a fraud, and Fran...

Woodstuff's Grove is empty, with no sign of Rosard in sight. Instead of a large hammermouse, Search Patrol has found an old librarian armed...
A local bookstore has inherited up a powerful magical artifact, and our vagabonds are tasked with acquiring it. But what they're doing with...

There is a militia gathering in Ferndale, a small town on the edge of the territories that has suddenly tripled in population in preparation...

The showdown with Aurorealis is here. This episode's intro was Karma by JubyPhonic.
With a couple missions under our belts, the gang goes their separate ways. In this episode, we get to see what kind of crimes everyone does...

Tabletalk takes place before, after, or during our recorded episodes. Listen to it after listening to the corresponding episode! These often...

With the big race coming to a close, the fellowship reaches their goal: The final tower. But first, they must pass through the forbidden cit...

Guard captain Rosard has gone missing. With nothing to go on but the knowledge he should be in Woodstuff's Grove right now, investigating wh...

The race to the tower continues to heat up, even though half the participants don't full understand why there is a race happening at all. Wi...

The To Winter's End crew is back, and they are on a race against time! From sunup to sundown, they need to cross a hundred miles of open swa...

An unnamed, barely livable world is in the sights of two great empires. Each sends a mech pilot to claim it, in what they expect will be a r...

As the mold investigation continues, our indentured investigators comes across an abandoned house that seems to be the source of the infecti...