
‘Carne y Arena’ - Shall We Play a Game?
You’ve got 11 days left to go see Alejandro González Iñárritu’s virtual-reality installation “Carne y Arena.” We saw it/did it/played it, an...
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A short (honest!) podcast about video games. Hosted by New York Times contributing critic Chris Suellentrop and former NPR Baghdad bureau chief JJ Sutherland.

You’ve got 11 days left to go see Alejandro González Iñárritu’s virtual-reality installation “Carne y Arena.” We saw it/did it/played it, an...

JJ talks about why he liked “Syndicate” more than “Origins,” while Chris begs for Discovery Modes to be retrofitted into every game in the s...

Our instant review of “Solo: A Star Wars Story,” the first “Star Wars” movie to reference “Masters of Teras Kasi,” preceded by a paean to th...

Our review of Steven Spielberg’s movie *and* Ernest Cline’s book answers the question you’ve been waiting for: What if Halliday had been int...

Unknowingly, we have undertaken a journey to become America’s hottest Annapurna Interactive podcast. We have a Patreon at www.patreon.com/sh...

Better late than never: We asked 25 of the smartest people we know–game developers, critics, professors of theater and history, comedy write...

The second game from Annapurna Interactive is a meditative puzzle by Jason Roberts. We have a Patreon at www.patreon.com/shallweshow! We are...

The annual “Shall we watch a ‘Star Wars’ movie?” episode of the “Shall We Play a Game?” podcast. WARNING: Do not listen to more than a minut...

A new Game of the Year contender. We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a ple...

Mike Bithell’s short interactive robot detective fiction–how’s that for a five-word phrase–is good. Plus, JJ reveals the most embarrassing/p...

Alright, Der Fuhrer, it’s time for my closeup. We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who h...

We’re about three hours in, up to the part when BJ arrives in Manhattan. We have a Patreon at www.patreon.com/shallweshow! We are eternally...

Now when the child of morning, rosy-fingered Dawn, appeared, Mario rose and dressed himself. He bound his sandals on to his comely feet, gir...

Tell me, O muse, of that ingenious hero who travelled far and wide after he had sacked the famous town of World 1-1. We have a Patreon at ww...

We’re busy with “Super Mario Odyssey” this week–which we’ll talk about on next week’s show–so we’re sharing this Patreon members-only mailba...

Is there joy in Fort Joy? We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge. NEX...

We would rather Switch than fight. We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pl...

A divisive game divides us against ourselves. We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who ha...

Surely the only podcast on this game that delves into Shigeru Miyamoto’s reflections after the Sandy Hook massacre. We have a Patreon at www...

Someone liked this game. Someone else didn’t. Someone gets angry. Someone else says, “But it’s ‘Uncharted’!” We have a Patreon at www.patreo...

Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by w...

Chris and JJ agree, more or less, about Ninja Theory’s “Hellblade” and then disagree, vehemently, about Fullbright’s “Tacoma.” The post ‘Hel...

Zach Gage, the designer of mobile games like “SpellTower,” “Really Bad Chess,” “Sage Solitaire,” and 2017’s “Typeshift,” talks to Chris and...

Ian Dallas, the creative director of Giant Sparrow, talks about whether Molly starved to death, how he wrote a headline for The Onion that b...

Chris Suellentrop and guest critic Laura Hudson--a contributor to Wired, Slate, The New York Times, and more--talk about “Dream Daddy,” the...

Chris Suellentrop and guest critic Chris Plante--now the culture editor of The Verge, soon to be executive editor of Polygon--talk about “Ta...

Two divine beasts down, two more to go. Could we play this game forever? Also, some E3 ranting. We’re taking a brief hiatus for the next few...

Is the new “Zelda” being graded on a curve? Or is JJ playing it wrong? Can you even play it wrong? Does it matter that there isn’t much of a...

At last, we have new Nintendo consoles. Our playthrough of “Breath of the Wild” begins, followed by a spoilercast on the end of Arkane’s “Pr...

We're almost finished with Arkane's "Prey." Before we gripe about an otherwise excellent game, we answer a listener mail about our "first fa...

We’ve explored Crew Quarters in Arkane’s still-terrific “Prey.” Chris has a quibble, but the spoilers wait until after he talks to Sofija St...

Do the first eight hours or so of Arkane’s love letter to the immersive sim live up to the promise of the demo? This episode is brought to y...

Did the hourlong demo for “Prey,” Arkane’s highly referential immersive sim, sell us on playing the whole thing? Can JJ stomach the storylin...

The second game from Giant Sparrow, and the first from Annapurna Interactive, is a virtuosic take on the walking simulator. The post ‘What R...

The Intercept reporter, and former Gawker writer and Valleywag editor, talks about growing up as a Dreamcast kid, playing Yakuza 0 and Perso...

Ryan Avent of The Economist talks about research that indicates that some people are dropping out of the workforce to play video games. Plus...

Two video games, one old and one new, about children who navigate fantastical mental landscapes. Not to mention literal subway systems. Plus...

Everything in David OReilly’s “Everything” is playable, to try to convey the perspective of, well, everything. Our review. We have a Patreon...

The truth is…you're the weak, and I am the tyranny of evil men. But I'm trying, Ringo. I'm trying real hard to be Commander Shepard. The pos...

We started Nintendo’s latest masterpiece on the Wii U instead of the Switch, and then rebuilt our finicky VR setups for Epic’s free Oculus T...

As always, we bring our listeners the hottest takes on the newest, freshest video games, which is why we just finished “The Witcher 3.” The...

A smidgen of “Torment: Tides of Numenera,” a smattering of the Independent Games Festival and Game Developers Choice Awards, a smorgasbord o...

Chris Plante, the culture editor of The Verge and a founder of Polygon, tells us why he liked "Horizon Zero Dawn." The post More ‘Horizon Ze...

Our first-ever preview: Chris played four hours of “Horizon Zero Dawn.” Then, “Yakuza 0” and the disappearance of the medium-budget video ga...

To prepare for the February release of “Torment: Tides of Numenera,” we’re playing “Planescape: Torment.” When we’re not playing “Yakuza 0,”...

The NBC News investigative journalist talks about why he bought a PlayStation Pro, whether it’s OK to talk about “Myst” in mixed company, an...

Impressions of the Nintendo Switch after playing with it during its reveal event in New York City. The post Nintendo Switch appeared first o...

What was your favorite game of 2016? We asked 23 of the smartest people we know--designers, podcasters, YouTubers, journalists, a screenwrit...

Is the first "Assassin's Creed" movie better than the first "Assassin's Creed video game? Plus, what JJ is playing in VR with Oculus Touch....

What happens when a podcast rant about Nintendo turns into a New York Times op-ed. Plus, comparing PlayStation Move and Oculus Touch while p...