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How can gaming and virtual world-building help us design better cultural architecture and infrastructures? What does the metaverse show us about community building and the co-creation of experience? And what do 'antecede...
Playtesting: Co-Creation is an episode from Serpentine Podcast by Serpentine. How can gaming and virtual world-building help us design better cultural architecture and infrastructures? What does the metaverse show us about community buildin...
This episode belongs to Serpentine Podcast.
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Published Jul 15, 2021, 28:51 long, audio available.
How can gaming and virtual world-building help us design better cultural architecture and infrastructures? What does the metaverse show us about community building and the co-creation of experience? And what do 'antecedent' technologies have to show us about creating ethical frameworks? Taking an intergenerational view, we join Native American artist and technologist Amelia Winger-Bearskin and Andie Nordgren, of popular MMORPG Eve Online and Director of Live Platforms for Unity to find ways through the hidden architectures and decentralised ethics of the metaverse and its precedents. Playtesting is presented by Tamar Clarke-Brown, Serpentine Arts Technologies and produced in collaboration with Sasha Edye-Lindner from Reduced Listening. Additional sound design by Alx Suutoo Dabo.
You can listen to Playtesting: Co-Creation online on Radio and Podcast. Open the player on this page to stream the available audio.
Playtesting: Co-Creation is an episode from Serpentine Podcast by Serpentine.
This episode is 28:51 long.
This episode was published on Jul 15, 2021.
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You can listen to Playtesting: Co-Creation on this page when the episode audio is available from the podcast feed.
Playtesting: Co-Creation is from Serpentine Podcast by Serpentine.
Published Jul 15, 2021 and 28:51 long