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Recorded at Metatopia 2024 Presented by Jason Pitre Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coi...
Episode 385: Automata Design in Games is an episode from RPG Design Panelcast by Jason Pitre. Recorded at Metatopia 2024 Presented by Jason Pitre Over the last decade, board game designers have recognized the need to have additional, proced...
This episode belongs to RPG Design Panelcast.
Use the player on this page to stream the episode online.
Published Nov 29, 2025, 55:15 long, audio available.
Recorded at Metatopia 2024 Presented by Jason Pitre Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.
You can listen to Episode 385: Automata Design in Games online on Radio and Podcast. Open the player on this page to stream the available audio.
Episode 385: Automata Design in Games is an episode from RPG Design Panelcast by Jason Pitre.
This episode is 55:15 long.
This episode was published on Nov 29, 2025.
Yes. Use the heart button on the episode page to add it to your favorite episodes list.
Yes. This page shows related episodes from RPG Design Panelcast when more episodes are available from the podcast feed.
You can listen to Episode 385: Automata Design in Games on this page when the episode audio is available from the podcast feed.
Episode 385: Automata Design in Games is from RPG Design Panelcast by Jason Pitre.
Published Nov 29, 2025 and 55:15 long