
Requiem
I end the podcast and leave you all with one last piece of advice for all Players and (especially) GMs.
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An OSR Role-Playing Game Podcast Become a supporter of this podcast: https://anchor.fm/radio-grognard/support

I end the podcast and leave you all with one last piece of advice for all Players and (especially) GMs.

I talk about how the three-point alignment system works well.

I talk about grim, gritty and gonzo campaigns.

I talk about another way to do Hit Points in RPGs.

I talk about using pictures in your game session.

I talk about other places to get maps.

I talk about how to start your sessions with a bang.

I talk about giving your players a bit of a nudge on occasion.

I talk about bottle episodes for RPGs.

I talk about how to punch up your NPCs by reacting.

I talk about an easy way to hit with descending AC.

I talk about how GMs shouldn't let laziness and/or fear hold them back.

I talk about a few things PC groups can take care of before setting out on an adventure.

I talk about how the opposition should have an agenda.

I talk about how an RPG is a mix...or not.

I talk about too much or not enough role-playing at the table.

From North Texas RPG Con 2025 I talk about giving characters leads.

I talk about ways to run a linear adventure.

I talk about using sound effects in a game.

I talk about ways to use music at your sessions.

I talk about how to take a sandbox-type game and make a one-shot.

I talk about D&D/AD&D editions and why folks prefer what.

I talk about another way to mark distance on an RPG map.

I talk about making split-second decisions.

I talk about improv and getting good at it.

I talk about hexcrawls versus pointcrawls.

I talk about how I figure damage in D&D.

I talk about occasionally looking a the game from the player's perspective.

I talk about what makes a good plot hook and how to write them for your sessions.

I talk about PCs' areas of specialty.

I talk about how to keep track of your evil organizations.

I talk about backstories and what they mean to a PC.

I talk about how to get newbies going.

I talk about using recording devices in your sessions.

I talk about how GMs scatter bits and bobs of plot "breadcrumbs."

I talk about how to deal with NPC encounters.

I talk about the table (if any) gamers play on.

I talk about PCs that have a backstory that you can do NOTHING with.

I talk about writing adventures from the beginning and end to the middle.

I talk about spurring the brain by writing that first encounter.

I talk about character motivations in RPGs.

I talk about how to to prep a bit more to keep players guessing.

I talk about the hardest thing for new GMs to learn - agency.

I talk about condensing encounter tables.

I talk about the two most important words to a GM.

I talk about a manageable way to split the party.

I talk about the 3-Clue Rule and my spin.

I talk about a way to deal with random encounters.

I talk about the stuff you need (not want) for an RPG game.

I talk about how to tag notes when winging it as a GM.