
S3 Ep11 - CyberPunkRAD: Rockets, Man!
Welcome to the grim, dystopian future of Cyberpunk RAD! Our terrible newsies launch an all-out assault but the first rolls out the gate are...
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Radio Adventure Drama Theatre is the collection of our nerdy friends playing tabletop games, going on adventures, and having fun!

Welcome to the grim, dystopian future of Cyberpunk RAD! Our terrible newsies launch an all-out assault but the first rolls out the gate are...

Welcome to the grim, dystopian future of Cyberpunk RAD! Our terrible newsies seek out intel to help them finalize a plan and not die a fiery...

Welcome to the grim, dystopian future of Cyberpunk RAD! Our terrible newsies look to score some eddies on a massive job after a few lost epi...

Welcome to the grim, dystopian future of Cyberpunk RAD! Our terrible newsies pick a fight with some fellow Edgerunners who screwed over thei...

Welcome to the grim, dystopian future of Cyberpunk RAD! Our terrible newsies look for work in a disco dive-bar in Night City.. Check us out...

Welcome to the grim, dystopian future of Cyberpunk RAD! Our terrible newsies are looking for some work after laying low for a few days. Wher...

Welcome to the grim, dystopian future of Cyberpunk RAD! Our terrible newsies find out the extent of their Coulrophobia (fear of clowns). Tim...

Welcome to the grim, dystopian future of Cyberpunk RAD! Our terrible newsies face off with new strangers as they try to deal with the reperc...

Welcome to the grim, dystopian future of Cyberpunk RAD! Our terrible newsies need to exfil right now as someone has arrived to wreak havoc o...

Welcome to the grim, dystopian future of Cyberpunk RAD! Our terrible newsies have infiltrated the crime boss's lair through some...interesti...

Welcome to the grim, dystopian future of Cyberpunk RAD! Our terrible newsies go on the prowl around to dig up some dirt on a local crime bos...

Fenn faces a fragment of her soul left behind from the Break and is forced to face who she forged herself to become. The ritual is over, the...

After everything, Cole and Bern face the echoes of their past selves and some of their most difficult decisions that they've made throughout...

Five souls were split from time as the result of an experimental ritual. Now that the world's getting put back together, it's time to make t...

The final part of the battle, and the Cloud Guardian's final abilities revealed. Five went into this battle, but how many return? Check us o...

With the key mechanics figured out, our party is able to strategize a lot more effectively to release the trapped divine essence within this...

The divine essence of five angry gods swirl together in a physical embodiment of the connective tissue that holds the realms together versus...

The entire campaign has come down to this moment. With enough divine energy, a song and poem resurfaced from a forgotten past, and a sprinkl...

The political strife surrounding the dragon families is put to a bloody end. For better or worse, there is one less ancient dragon in the wo...

The lines of alliances remain unclear for both the different dragon families as well as Dwight, but one problem becomes a little more immedi...

Check us out at @RadTheatre! Captioned episodes now available on YouTube. Part of Pull Up a Chair Podcast Network: https://www.puacf.org/pod...

Check us out at @RadTheatre! Captioned episodes now available on YouTube. Part of Pull Up a Chair Podcast Network: https://www.puacf.org/pod...

Maximum necrotic damage really starts to show its might in this next set of encounters. Predators chase prey on this necrotic island. When a...

Our party runs into some veggies that bite back in this next layer of Mount Ruccus, the twisting conglomeration of the Chaos Planes. If I ha...

Join us for the finale of our three-part Saint Patrick's Day special! Will the great pirates manage to save their era from oblivion at Woad...

Join us in the second part of our chaotic shenanigans as the last great pirates of the Golden Age of Freedom fight their nemeses, the Admira...

Join us in the first part of our chaotic shenanigans as the last great pirates of the Golden Age of Freedom dare to stop the World's Governm...

A brief break from climbing a mountain grants our party a reunion with Bralen, whose surprise entrances continue to involve him transforming...

We're continuing through the first level of this multi-flavored mountain, starting off by making enemies of an elemental and their pet. Chec...

After a brief encounter with an ancient black dragon, our party decides to enter the base of Mount Ruccus to work their way through to the f...

Our party has made it to Pandemonium's Echo, the crossroads of four feuding dragon families. At the epicenter is a mountain caught in the pl...

In Bazim-Gorag's realm, the anger of the storm powers all. Storms are cool and everything, just usually observed better when not flying dire...

All aboard the Fjionn. The majority of our party comes together to try and figure out what, exactly, they are going to do once they have the...

The Fjionn takes to the skies once more. The world's first zephyr not powered by dragons has a brief stop to make to pick up the rest of the...

We are back in the final arc of The Echo Realms, where all those consequences our characters ran from in the first four arcs come back to he...

The final recap of The Echo Realms, presented by Bralen from the ceiling of a bed and breakfast, Bern and Cole from directly across the Drag...

Part 2 of "An Oracle, a Nightmare, a Dream, and a Vision," we continue on with our split party and catch up with their shenanigans. Bern's n...

Halloween Part 2 Things go really off the rails by the end of this Halloween series! Who knew the Deck of Many Things would bite our DM on h...

Halloween Part 1 No, this isn't some C.S. Lewis / Wizard of Oz BS! This is our usual Halloween Drinking Episode BS! Come join in on our deba...

Cole gets a potent oracle from Baccob, Bern has a nightmare, and while Bralen relives a dream proposed before the Break, Petra and Fenn gain...

Kavilmid always wanted to follow in his older brother Cole's footsteps. He joined the Enforcers to become a captain, wandered the continent–...

Plentishire's hustle and bustle hasn't calmed down a bit since the World Breakers & co. went underground, though lots has changed. There's s...

Both sides of the mirror have the same goal, though seem to have opposing ideas of what that goal will look like. Our side has a few things...

Other than the symptoms of a broken world, our PCs run into a couple other complications when they try to return the fourth slab to Edith, a...

Some last-minute preparations are in order before our lovely World Breakers return to Plentishire. Some magical managers are up for review,...

It's time to find a way out of Barren's Breath and its perpetual sandstorm. The only issue is appeasing the dragons that hold the key to esc...

Finally, the goal of uniting the pieces of the Slab of Bane is in sight, taking us one step closer to fixing the world. With the 4th arc com...

The final stretch of the Banite Trials introduces more chaos to an already tumultuous situation. How do you fight the echo of an avatar of a...

Oh, to be a McFly on the wall of this fight. It'd really suck to have a massive, crippling fear of fire at this point in the Banite Trials,...

Things heat up in the Banite Trials with this encounter. All restrictions are off and fire damage is maximized with every hit: it's a fight...