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May 2, 2026 - 98:00
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Patrick and Jason discuss the Godot game engine and what a game engine actually provides to developers. They cover graphics, physics, scripting, portability, rapid prototyping, and why Godot has become an appealing open-...
168: Godot is an episode from Programming Throwdown by Patrick Wheeler and Jason Gauci. Patrick and Jason discuss the Godot game engine and what a game engine actually provides to developers. They cover graphics, physics, scripting, portabi...
This episode belongs to Programming Throwdown.
Use the player on this page to stream the episode online.
Published Nov 20, 2023, 88:34 long, audio available.
Patrick and Jason discuss the Godot game engine and what a game engine actually provides to developers. They cover graphics, physics, scripting, portability, rapid prototyping, and why Godot has become an appealing open-source option for game development.
You can listen to 168: Godot online on Radio and Podcast. Open the player on this page to stream the available audio.
168: Godot is an episode from Programming Throwdown by Patrick Wheeler and Jason Gauci.
This episode is 88:34 long.
This episode was published on Nov 20, 2023.
Yes. Use the heart button on the episode page to add it to your favorite episodes list.
Yes. This page shows related episodes from Programming Throwdown when more episodes are available from the podcast feed.
You can listen to 168: Godot on this page when the episode audio is available from the podcast feed.
168: Godot is from Programming Throwdown by Patrick Wheeler and Jason Gauci.
Published Nov 20, 2023 and 88:34 long