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Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-...
Daniel L. Gardner, "Thresholds of Digital Gameplay" (MIT Press, 2025) is an episode from New Books in Technology by New Books Network. Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support it...
This episode belongs to New Books in Technology.
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Published Jul 21, 2026, 62:59 long, audio available.