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Heather Shay, "Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World" (Bloomsbury, 2025)
In Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World (Bloomsbury 2025), Heather Shay draws from 19 months of participant-observation and 20 in-depth interviews with players. She found that ga...
About This Episode
Heather Shay, "Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World" (Bloomsbury, 2025) is an episode from New Books in Psychology by New Books Network. In Identity Building Among Role-Playing Gamers: Slaying Gobli...
This episode belongs to New Books in Psychology.
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Published Apr 27, 2026, 47:39 long, audio available.
Questions About This Episode
What is Heather Shay, "Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World" (Bloomsbury, 2025) about?
In Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World (Bloomsbury 2025), Heather Shay draws from 19 months of participant-observation and 20 in-depth interviews with players. She found that gamers derive significant social and psychological benefits from table-top role-playing games-not least in that players often feel the hobby makes them better people. Playing these games allow players to depict themselves as good, moral actors through their in-game actions as well as by making the game enjoyable for their fellow players in real life. Table-top role-playing games also serve a psychological function by allowing participants to take imaginary risks with their characters, which in turn make them feel more alive than their everyday experiences allow them to. As they pretend to be fictional characters in fictional worlds, players use these games to create identities that make their lives more meaningful. Michael O. Johnston, Ph.D., is an Associate Professor of Sociology at William Penn University, where he focuses on the cultural and interpretive analysis of space, behavior, and identity. His work examines how built and designed environments shape social interaction, networks, and morality in everyday life across a range of settings. He is the author of The Social Construction of a Cultural Spectacle: Floatzilla (Lexington Books, 2023), Community Media Representations of Place and Identity at Tug Fest: Reconstructing the Mississippi River (Lexington Books, 2022), and his most recent book Smalltown Urban: Performing the City in Rural America (Bloomsbury, under contract). His current research advances several interconnected projects, including the study of escape rooms as emotion-structured environments, the production of temporary urbanism in rural historic towns, and the ways students experience “hanging out” and feeling at home in higher education. He is also developing new work on the social organization and cultural meaning of rodeo. More broadly, his scholarship is united by an interest in how people actively produce meaning, attachment, and identity within specific spatial and temporal contexts. To learn more about his work, visit his personal website or Google Scholar, connect with him on Bluesky (@professorjohnst.bsky.social) or X (@ProfessorJohnst), or reach out directly via email (johnstonmo@wmpenn.edu). Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member!
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Which podcast is Heather Shay, "Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World" (Bloomsbury, 2025) from?
Heather Shay, "Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World" (Bloomsbury, 2025) is an episode from New Books in Psychology by New Books Network.
How long is this episode?
This episode is 47:39 long.
When was this episode published?
This episode was published on Apr 27, 2026.
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