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Daniel L. Gardner, "Thresholds of Digital Gameplay" (MIT Press, 2025)
Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-...
About This Episode
Daniel L. Gardner, "Thresholds of Digital Gameplay" (MIT Press, 2025) is an episode from New Books in Communications. Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational n...
Podcast
This episode belongs to New Books in Communications.
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Episode Details
Published Jul 21, 2026, 62:59 long, audio available.