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Interviews with Chad Toprak (Freeplay, Melbourne) and Wiley Wiggins (Fantastic Fest, Austin) about why and how do they choose they games they choose for their exhibitions and festivals. GAIN did these interviews for Game...
Curation, Why and How: Game Art Selectors Speak! Part I is an episode from Microphone GAIN by Jim Munroe. Interviews with Chad Toprak (Freeplay, Melbourne) and Wiley Wiggins (Fantastic Fest, Austin) about why and how do they choose they gam...
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Published Nov 13, 2019, 01:14:42 long, audio available.
Interviews with Chad Toprak (Freeplay, Melbourne) and Wiley Wiggins (Fantastic Fest, Austin) about why and how do they choose they games they choose for their exhibitions and festivals. GAIN did these interviews for Gameplanner, a new resource intended to help game creators plan their exhibition and networking strategy at international events, based on in-person interviews and surveys from over 50 creators across Canada. Gameplanner was supported by Ontario Creates and Canada Media Fund and is available as a downloadable PDF on our site. The Juegos Rancheros survey is here .
You can listen to Curation, Why and How: Game Art Selectors Speak! Part I online on Radio and Podcast. Open the player on this page to stream the available audio.
Curation, Why and How: Game Art Selectors Speak! Part I is an episode from Microphone GAIN by Jim Munroe.
This episode is 01:14:42 long.
This episode was published on Nov 13, 2019.
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You can listen to Curation, Why and How: Game Art Selectors Speak! Part I on this page when the episode audio is available from the podcast feed.
Curation, Why and How: Game Art Selectors Speak! Part I is from Microphone GAIN by Jim Munroe.
Published Nov 13, 2019 and 01:14:42 long