
84 // Retrospective
Mark and Adam take a look back at three years of podcasts to reflect on their favorite episodes—and the friends they made along the way. The...
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Tools for thought, product design, and how to have good ideas.

Mark and Adam take a look back at three years of podcasts to reflect on their favorite episodes—and the friends they made along the way. The...

Bittersweet news is the topic of this episode. Adam Wulf and Adam Wiggins discuss the end of an era for Muse, leadership transitions, and wh...

Is virtual reality useful for productivity software? Yiliu is the founder of Softspace, a VR/AR tool for thought. He joins Mark and Adam to...

Quotes from famous people or books can turn a feeling or a concept into a memorable chunk of text—how can we do the same for our own ideas?...

Planning might have a reputation for being boring, but Adam and Mark believe it can be one of the most exciting moments in your team’s work....

How can software improve the practice of reading? Tristan and Dan are the founders of Readwise. They join Adam to talk about the history of...

It's been a year since Muse 2.0 launched. To help commemorate this anniversary, Adam Wulf once again joins Mark and Adam Wiggins to do a tec...

Twitter has created a whole new generation of internet writers. Francesco is the co-founder of Typefully, and he joins Adam and Mark to talk...

Great leadership is imperative to creating a successful company. Adam and Mark talk about setting up a healthy work environment, the importa...

Better tools and techniques for collective intelligence could be a path to building a more democratic society. Conor is the founder of Roam,...

Linking has a rich history as a way of connecting, building, and sharing—creating the hive mind of all human knowledge. Adam and Mark talk a...

Folk practices, such as screenshots of text, offer insight into user preferences and can be a basis for building better software. Omar is th...

It's been possible to have all-remote teams for at least a decade, but in many ways this approach to knowledge work is still in its infancy....

What would be possible if hand-drawn sketches were programmable like spreadsheets? James and Szymon are researching this question at Ink & S...

A command line and a GUI are two completely different ways to operate a computer—but quick launchers and command palettes have found a way t...

In the world of tech journalism, a well-crafted narrative is part of conveying truth about the world. Mario writes weekly briefings at The G...

The Muse team has begun work on multiplayer features, so Mark and Adam are pondering how groups of people can best co-develop ideas. They di...

What if we could start with a plaintext note and gradually evolve it into an app? That’s the question asked by Max and Geoffrey in their lat...

Selling software via the App Store has unique benefits and challenges compared to selling on the web. Markus joins Mark and Adam to talk thr...

As a product creator, how do you prevent confusion with other similarly-named products in the market? Josh is an intellectual property attor...

Your company exists to build a product, but the meta-project is to build a team. Adam and Mark discuss hiring managers and job descriptions;...

Building your business on a platform like iOS, Wordpress, or Shopify gives you access to that platform’s customers, but comes with many trad...

A renaissance is happening in productivity tools—and that goes beyond the software itself and into online gathering places for users passion...

All your questions about Muse, answered! Mark, Adam, and Wulf discuss the purposes of search in knowledge tools; the need for an infinite ca...

Designers use general-purpose vector editors like Sketch and Figma to mock up mobile UIs. Play is a design tool that offer a different appro...

A new foundational document type is on the rise: the so-called infinite canvas. Steve is the creator of tldraw, an open-source canvas toolki...

If you’re on a team responsible for a mature and beloved product, how do you decide what to build next? Paulo is a product manager at Sketch...

Messaging is how your company talks about its product strategically and systematically. Hilary recently worked with the Muse team to create...

The foundational technology for Muse 2 is local-first sync, which draws from over a decade of computer science research on CRDTs. Mark, Adam...

Pro apps on macOS have a look and feel unlike apps on any other platform. Julia and Lennart join Adam to get into the details of designing a...

Customer support is sometimes an afterthought for tech product companies, but it can be one of the most important parts of user experience....

Your career is more than just a way to earn a living—it's a foundation for leading the kind of life you want. Shawn joins Mark and Adam to t...

If you’ve built a great product, a launch is how the world can find out about it. Adam and Mark discuss the anatomy of a product launches, i...

Meeting potential collaborators online is easier when you represent yourself through a personal brand. Brian Lovin is a designer at GitHub,...

What’s the best way for a solo entrepreneur to market their product? Pirijan is creating Kinopio, a spatial canvas on the web, and he publis...

The great works of human civilization can last for centuries—but software often decays in just a tiny fraction of that time. How much should...

Rich text editing is a foundational interaction in productivity software. Slim joins Mark and Adam to explain how rich text is more than jus...

Designing tools for creators is harder than consumer software, but also potentially more rewarding. David leads design at Webflow, and he jo...

Ink & Switch is a research lab inspired by Bells Labs and Xerox PARC. Peter is lab director, and he joins Adam and Mark to discuss DARPA-har...

With Muse for Mac on the horizon, the team convenes to discuss the merits of native apps versus web technologies like Electron. Discussion p...

Journalism is changing, as newspapers and magazines adapt to being online and internet-native media empires like Vox and Vice upend the stat...

What do the Bible, TED talks, superhero movies, and Steve Jobs’ product announcements have in common? They use stories to share ideas, cultu...

In a world dominated by mass-produced software, making your own tools is a way to take back agency in your digital life. Linus joins Mark an...

Local-first is a set of principles that enables collaborative software without the loss of data ownership associated with the cloud. Martin...

The Muse team worked with Max and his film crew on the pilot episode of a new documentary series. Max joins Adam and Mark to talk about how...

Why are we driven to create, and to express ourselves online? Weiwei is the founder of Sprout, a collaborative creation space. She joins Mar...

As the world’s economy is remade via software, some founders are finding the one-way ratchet of venture capital too restrictive. Tyler Tring...

Creating software is typically done in text-based environments—but would programming be more accessible with graphical programming tools? Ma...

Text blocks are a new beta feature for Muse. Mark and Adam use the opportunity to discuss the origins and philosophy of text in computing, i...

It’s been over a decade since Steve Jobs introduced Apple’s tablet as a “third device” between Mac and iPhone. Mark, Adam, and Lennart discu...