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Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!

Episodes

20 of 1,390 episodes

#1390: Will Magic Run Out of Design Space?

I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question.

36:01Oct 16, 2026

#1389: Setting Up Downstream Teams

Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's...

35:26Oct 16, 2026

#1388: Predefined Artifact Tokens

There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in...

32:57Oct 9, 2026

#1387: Reality Fracture Limited with Ben Weitz

In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Lim...

39:47Oct 9, 2026

#1386: Unenfranchised Players

I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.

36:49Oct 2, 2026

#1385: Being Scary

Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk...

30:41Oct 2, 2026

#1384: Concurrency 2026

Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about h...

32:04Sep 25, 2026

#1383: Reality Fracture Creative with Meris Mullaley

In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture , to talk all about its creative elements.

39:51Sep 25, 2026

#1382: What Went Wrong – March of the Machine: The Aftermath

This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work ou...

32:42Sep 18, 2026

#1381: Reality Fracture Design with Yoni Skolnik

In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture , to talk about the set's design.

31:17Sep 18, 2026

#1380: Atogs

This podcast is the history of one of Magic 's hungriest creature types, one I had a huge hand in designing.

30:07Sep 11, 2026

#1379: Fresh Out of Design – Reality Fracture

Back in December of 2023, I handed off the vision design for Reality Fracture . I recorded this for you to hear my thoughts at the time of h...

47:17Sep 11, 2026

#1378: Getting the Banned Together, Part 7

This is the final part of a seven-part series based on a talk I gave at MagicCon : Amsterdam where I talk about the design of all the cards...

32:16Sep 4, 2026

#1377: Innovation

One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right...

30:24Sep 4, 2026

#1376: Getting the Banned Together, Part 6

This is the part six of a seven-part series, based on a talk I gave at MagicCon: Amsterdam where I discussed the design of all the cards I h...

33:26Aug 28, 2026

#1375: Supply Channels

Once we print Magic cards, how do we get them to you, the players? This podcast talks about the various ways we do that.

33:50Aug 28, 2026

#1374: Getting the Banned Together, Part 5

This is part five of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a maj...

30:14Aug 21, 2026

#1373: Boston

My family took a vacation to Boston, so I talk about my trip and Boston's history with Magic .

29:58Aug 21, 2026

#1372: Getting the Banned Together, Part 4

This is part four of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a maj...

31:48Aug 14, 2026

#1371: San Diego Comic-Con 2026

In this episode, I talk about my trip to the latest San Diego Comic-Con.

29:33Aug 14, 2026