
#1338: The History of Mood Swings
In 1998, I came up with the idea of a more accessible trading card game. That game is called Mood Swings and goes on sale starting June 1 on...
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Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!

In 1998, I came up with the idea of a more accessible trading card game. That game is called Mood Swings and goes on sale starting June 1 on...

In this episode, I talk about all about my adventures at MagicCon: Las Vegas 2026.

Who is Goat Guy? Why is he important? There's only one way to find out.

This is another in my quest to do an episode on every Magic set release. This one is about the design of Born of the Gods , the second set i...

In this episode, I talk about the role games can play in a person's identity and how that affects our approach to designing Magic .

In this episode, I sit down with Creative Lead Lauren Bond to talk about the worldbuilding of Secrets of Strixhaven .

For eight years, I was in charge of overseeing final-day video production for the Pro Tour. In this podcast, I talk all about it.

In this podcast, I sit down with Reggie Valk, set design lead for Secrets of Strixhaven , to talk about the set's design.

This podcast talks about the history of Charms in Magic .

In this podcast, I talk about the design of Secrets of Strixhaven .

This podcast is all about how Magic design interacts with nostalgia.

It's been over a decade since I did a podcast about Blogatog, my blog where I answer questions daily, so I felt it was time for a second pod...

Last year, I celebrated my 30th anniversary of working at Wizards of the Coast and on Magic . In this episode, I look back and explore how I...

In this episode, I sit down with Senior Director Lindsey Bartell to talk about Secret Lair .

This podcast is another in my ongoing quest to talk about every Magic expansion. In it, I talk about the third set in the Scars of Mirrodin...

Do I have 30 minutes of content about collector numbers? It turns out I do.

In this podcast, I respond to a post that proposed Magic should "stick to its fantasy roots." As a Magic historian, I make the case that Mag...

For this week's podcast, I sit down with Magic: The Gathering ® | Teenage Mutant Ninja Turtles Lead Designer Eric Engelhard to talk about th...

One of our latest design processes involves a slideshow where we show off every card in an upcoming set and make final comments before every...

This podcast is all about the journey of the energy mechanic, from its original inception during Mirrodin design all the way to its first ap...

This podcast is a companion to this year's "Nuts & Bolts" column. I talk all about how to slowly add mechanics to your set.

The Magic Dojo was the very first major online gathering spot for the Magic community. In this podcast, I speak with its creator, Frank Kusu...

This podcast is another in my quest to record a podcast about every Magic expansion. This time, I talk about Mirrodin Besieged , the second...

In this podcast, I talk about a core element of every design: making sure your creatures can get through and help the game end.

Every year, my oldest daughter Rachel and I attend BroadwayCon, a convention dedicated to Broadway, and each year I make a podcast about it,...

In this podcast, I sit down with Jadine Klomparens, the play design lead for Lorwyn Eclipsed , to talk about how the set was structured and...

I spent eight years working on the Pro Tour overseeing the feature matches and final-day video coverage. Those eight years just happened to...

In this podcast, I sit down with Neale LaPlante Johnson, the creative lead of Lorwyn Eclipsed , to talk all about the worldbuilding for the...

In this podcast, I talk about a big theme from Lorwyn Eclipsed called "color matters."

In this podcast, I talk about a very narrow type of design: Magic cards that interrupt the game and initiate a subgame.

In this podcast, I talk all about the vision design for Lorwyn Eclipsed .

A common topic on my blog is why some players want to return to blocks. I spend this podcast talking through the various reasons this is unl...

Part of a designer's job involves figuring out what to include and what not to include. In this podcast, I talk about subjectivity in Magic...

In this podcast, I talk about the third set of the Shards of Alara block.

In this podcast, I call the upkeep step the appendix of Magic . Why? Listen in as I talk all about the origin and history of upkeep.

In this podcast, I talk about the second set of the Shards of Alara block, Conflux .

This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995....

There are a lot of costs you can pay other than mana. In this episode, I talk about different types of resources in Magic .

This is part three of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1...

In this episode, I talk about how the color pie has evolved over the last three decades.

This podcast is part two of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in Oct...

In this podcast, I sit down with Melissa DeTora, the leader of the Casual Play Design team, to talk about Commander design.

This podcast is part one of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in Oct...

In this podcast, I talk all about the design of the fourth set in the Lorwyn - Shadowmoor block, Eventide .

In this podcast, I talk about the design of every card with Mox or Lotus in the name designed as a spiritual successor to Limited Edition (A...

In this podcast, I sit down with Lead Set Designer Chris Mooney to talk about the design of Magic: The Gathering ® | Avatar: The Last Airben...

This episode talks about why it's good for R&D to design around a format you play.

This podcast is all about how to start a podcast of your own.

Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to prin...

This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I lea...