
#096 - "Did You Know That SMB2 Is..." (Doki Doki Panic)
If Nintendo was right in keeping Lost Levels away from the NES, the unpredictable rise of speedrunning, what your favorite Mario character s...
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An ensemble podcast hosted by the Well-Red Mage and a rotating roster of guests casting their magical insights on video games, one title at a time.

If Nintendo was right in keeping Lost Levels away from the NES, the unpredictable rise of speedrunning, what your favorite Mario character s...

Your favorite imports you've never played and why they didn't come to the West in the first place, the differences between transla...

Introducing MageCast X, the newly rebranded podcast! Meet returning host Moses aka the Well-Red Mage and Jared aka CriterionX as we start th...

Nostalgia vs new experiences, improving upon a masterpiece, facing the colossi of grief, methods for dealing with loss, and asking if the he...

The innovations of Monster Hunter on the Wii, the challenge of underwater combat, restoring what was lost when the online servers went down,...

The key differences between adventure and role-playing games, tinkering with the Adventure Game Interactive engine, existing in a game world...

Tabletop wargaming in the 90s, the difference between strategy and tactics, macromanaging and micromanaging for the uninitiated, and how to...

American, Japanese, and Australian arcades, #FreeMvC2, the best characters not in the game, the death of 2D AAA animation, and why more figh...

The lasting appeal of the TMNT, the original voice cast for the 4 shell-heads, the turtles as personality archetypes, and how to nail retro...

The dark lord of censorship and the puritanical cultural movement fueling it, what makes a game a horror game, fake Castlevania titles, the...

The idealized work of video games contrasted with the manual labor of real life, the value and practicality of play, the very first farm sim...

A randomized single-screen permadeath shmup roguelike with a stalker enemy, top-down overworld, and RPG elements, speedrunning and shark wee...

Oppenheimer, the Cold War, the Bomb, and Crystalis, a hidden gem or cult classic? Plus learning to forgive the negative qualities of retro g...

How Dance Dance Revolution lived and died on home consoles, how classical music actually fits the Marioverse, and how to think of rhythm gam...

Navigating the swamps of difficulty discussion, inspirations behind FromSoft's latest going all the way back to the NES, two very diffe...

We are the music makers but are you the dreamer or merely part of someone else's dream...? I'm the Well-Red Mage and this is MAGE...

A chronological interpretation of the Chrono series in earnest pursuit of Magus and Schala, a deep dive into the lore of Cross and Trigger,...

Nomura's Big Reveal, a Final Fantasy multiverse, how to hijack a creative project with bad marketing, how to love an experience whilst...

What is a game? What is play? Join me as we explore these questions, discovering the myths of Abzu, the identity of the Diver, walking simul...

The uniqueness of Spider-Man as a character, the difficulty adapting him to games, the Uncle Ben storytelling trope, an overview of more Spi...

War as entertainment, time travel in video games, winking at the camera, love for the underappreciated RTS genre, and the lost or maybe not...

The cinematic language of 16-bit RPGs, the lost art of character development, Nobuo Uematsu's favorite works, and why Jaws doesn't...

The illusion of simplicity and Shigeru Miyamoto fighting the fat cats, the Super FX2 chip, the bookends of the SNES, creating an emotional c...

Pixel art style vs substance and those iconic HD-2D visuals, nostalgia as an economy, the strongest and weakest vignettes in Octopath, and a...

It's time for a bit of the old ultraviolence: we're talking Mortal Kombat vs Street Fighter, the necessity of the ESRB, politician...

What's aged worse: GoldenEye 007 for N64 or James Bond himself? What does it even mean to age well? Plus, soundtrack, slapfights, and s...

The unfettered creativity of secondary sources of funding, the inspirations of yesteryear on the world of Hallownest, how things remain spec...

The controversy surrounding Metroid Dread, difficulty vs accessibility, challenge vs fairness, the trustworthiness of reviews vs first impre...

Nintendo's place in space shooters, pioneering early 3D, the decline of legacy franchises, and the future of Star Fox... I'm the W...

The Raiden reveal, the Metal Gear Solid movie, the Kojima canon and the Konami split, auteurs vs a complete staff, and whether MGS2 was trul...

Fan scholarship and visual literature, dream LEGO games, the difference between Batman and Superman, the best tales of the Caped Crusader, D...

Expectations for the last supper, an appreciation for jazz, the golden age of American animation, subculture wars, and how to sort the diffe...

How Super Metroid almost wound up canceled, the history of Metroid sales, what it's like playing a masterpiece for the first time ever,...

The right fix for the right game, David Crane and his blob, objectivity in subpar design, how we grow as artists practicing our craft, and w...

Censorship and sadistic puzzle design, the nature of comedy overlapping with horror, the distinction between funny and humorous, and a point...

The history of the Kunio-kun series, the future of neo beat 'em ups, ye olde arcades, how to combat monotony in the genre, and what mak...

Alchemy and Marty McFly, B-movie references and America in RPGs, why 2 player co-op would be a bad idea, and if it's really just a Mana...

Demystifying game development, designing Samus' spaceship the Thrush Eterna, collaborative creativity, Retro Studios' canceled gam...

Theorycrafting, key differences, and Kingdom Hearts, showing the monster too soon, nostalgia as a good thing, and if it's even fair to...

Get ready for the greebles as Mage Cast sits down with art director James H. Dargie for things that can neither be confirmed nor denied. Jam...

Grab your favorite bard and travel back in time to where it all started! We're talking Dragon Quest 1 on this episode, featuring specia...

Vagrant Story hates the player but we love you! That's why we here at Mage Cast are making things simpler by tackling just what makes V...

It's the most successful game you've never heard of: this episode of MAGE CAST represents our Dungeon Fighter Online podcast! In t...

MAGE CAST is starting to show it's age with this, our 50th episode! For the big 5-0, we're diving into the absurdity and genius of...

On this Super Smash Bros Ultimate podcast, it's the biggest crossover event in history... and also Smash Ultimate ! MAGE CAST is back a...

Time for a legendary conversation with Patrick from Backlog Odyssey and our subject: Mega Man Legends! We'll also cover your favorite g...

Is it at all fair to call Final Fantasy VIII the black sheep of the series? Either way, Matt aka Berkough joins me this episode and we talk...

MAGE CAST is back from the dead! On this episode, podcaster and VR pioneer Aaron aka SanityCrypto and I talk Animal Crossing: New Horizons,...

Two experts meet in St. Canard: Nicole (RedAuxPDX) and Ryan (Retrogamebrews) discuss with me the terror that flaps in the 8-bit night: Darkw...

It's time to talk about something that's really old, because old things can be great, too! Pac-Man podcast with the Arcade Mage an...