
Saako tutkija olla seikkailija, joka ei pysy omalla tontillaan?
Dec 23, 2021 - 00:32:33
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Grinding can feel motivating, rewarding and even exciting in a game, but in real life it’s often just boring. So why do we react to computer games so vigorously? How do you design such experiences? What emotions are 'goo...
Would boring life be exciting if it was a game? is an episode from Kahvit näppikselle by Aalto-yliopisto. Grinding can feel motivating, rewarding and even exciting in a game, but in real life it’s often just boring. So why do we react to co...
This episode belongs to Kahvit näppikselle.
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Published Dec 10, 2021, 00:31:15 long, audio available.
Grinding can feel motivating, rewarding and even exciting in a game, but in real life it’s often just boring. So why do we react to computer games so vigorously? How do you design such experiences? What emotions are 'good' and when is too much too much? Elisa Mekler is a game psychologist and an assistant professor in Human-Computer Interaction at Aalto university, who cried a lot at the end of a Super-Nintendo game back in the 90’s. Her main focus is in user experience and emotions in games.
You can listen to Would boring life be exciting if it was a game? online on Radio and Podcast. Open the player on this page to stream the available audio.
Would boring life be exciting if it was a game? is an episode from Kahvit näppikselle by Aalto-yliopisto.
This episode is 00:31:15 long.
This episode was published on Dec 10, 2021.
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You can listen to Would boring life be exciting if it was a game? on this page when the episode audio is available from the podcast feed.
Would boring life be exciting if it was a game? is from Kahvit näppikselle by Aalto-yliopisto.
Published Dec 10, 2021 and 00:31:15 long